Yeah a few abilities earlier would be nice. Black Mage would love Fire IV and Blizzard IV for instance--both so their class doesn't put them to sleep and it isn't absolutely useless lol



It probably would've needed a lot more edits but I wish they had cut the older, longer versions we used to have to smaller pieces and made this into the lv50 normal raid series instead

Personally, I feel the monotony of MSQ roulette can be easily fixed by including future key MSQ dungeons in it as you progress through the game.
Personally I feel it would be beneficial to include:
- The Aetherochemical Research Facility
- Baelsar's Wall
- Ala Mhigo
- The Ghimlyt Dark
- Amaurot
- Paglth'an
- The Dead Ends
- The Lunar Subterrane
Then once 8.0 is out, add two key DT dungs to the roulette.
The mandatory cutscenes should be kept for new player progression, but just having more variety as the game expands for a player would deal with most issues.




I would support ARF being put in the MSQ roulette then not allowing you to skip the cutscene between lahabrea/igohyorm and ascian prime because that’s like a 5 minute cutscene people often don’t wait for and ARF is also a dungeon that gives no loot
The rest however don’t fit what the MSQ roulette is designed for
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
This might be an unpopular opinion, but I don't feel like they take too long. 20-30 minutes seems fine to me for the amount of EXP I get, or for additional tomestones.
The cap at level 50 also doesn't bother me.
The only reason the MSQ roulette still exists today are the cutscenes. Were it not for those, all 3 dungeons could be integrated into leveling and trial roulettes respectively after the rework. But since they take longer than everything else in those roulettes, leaving them separate is the only reasonable solution.
They should not expand on this though. It's bad design and they learned from it, the MSQ roulette being a constant reminder of why lengthy cutscenes in dungeons are not the geatest of ideas. If they were to expand the MSQ roulette, they would only increase the amount of badly designed, cutscene heavy dungeons from 3 to a bigger number, making the problem worse.
I just put on a podcast in the background when I do dailies and turn off all ingame audio.




I use the cut scene downtime to work on my Gunpla backlog. Or whatever else I happen to be building at the time.
Took a break from working on the Perfect-grade Strike Freedom Gundam to build Bumpy the baby ankylosaurus. Bumpy even comes with veggies to feed him!


I love MSQ roulette. It's a low stress way to get high rewards and it gives me a chance to learn new jobs by filtering out it's later skills which helps me understand my core rotation when 90 levels of skills are tossed at me all at once. I do it everyday.


When I think about it, I'm pretty sure SE has done absolutely everything they can to make the MSQ dungeons bareable. The worst situation we all got saddled with was when it was still the older MSQ roulette and we had unskippable cutscenes, which were punctuated by people changing language settings and trying to plow through whatever they could in order to shorten the time everyone was in there.
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