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  1. #1
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    143
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by mallleable View Post
    It's already like that, and it feels awful to play right now. I, a BRD player, do not want this anymore.
    Current BRD is more like a "Master of None" scenario because they put it between "High DPS" and "Low Damage with Support" so it just feels off. I would like more meaningful support because that's what was appealing in the first place.

    Quote Originally Posted by Connor View Post
    That’s assuming we ever get valuable and interesting support skills lol
    Will it ever be granted? Maybe after they put a Raise on a Tank first, who knows? Though Pictomancer seems to suggest that anything new and interesting will be given to the shiny new toys before fixing the broken ones.
    (0)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Connor View Post
    I can only speak for myself but I don’t feel this way at all personally. I’d gladly take whatever kind of DPS hit they think we need if it means having valuable support tools actually worth bringing to the party. I mean, Bard has always been the very bottom personal dps in the game until Dancer came out and was like ‘hold my beer’, so it’s not like it’d be making any changes to where they are now. That’s assuming we ever get valuable and interesting support skills lol
    To me, it's one of those ideas that seems good on paper, and in terms class fantasy it kinda makes sense, but in practice it's not working. Part of me is inclined to think that putting all its power in its raid buffs has lead to it being plagued with so many problems with its rotation, and lack luster job design. It's why I'm obsessed with the PVP version of BRD because it feel like its personal firepower, and raid buff power are closer together in balance.
    (0)

  3. #3
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    143
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by mallleable View Post
    To me, it's one of those ideas that seems good on paper, and in terms class fantasy it kinda makes sense, but in practice it's not working. Part of me is inclined to think that putting all its power in its raid buffs has lead to it being plagued with so many problems with its rotation, and lack luster job design. It's why I'm obsessed with the PVP version of BRD because it feel like its personal firepower, and raid buff power are closer together in balance.
    That's due to environment differences. In PvP a class is just allowed to be, while in PvE they have to be adjusted to encounter specifications and balanced because the Devs are terrified of a meta (especially one that has a rDPS in it), and also due to everyone having support surrounding the same 2min limitations. There are far more to design around in PvE. It didn't used to be like that before Dancer showed up and they gutted our own support kit. Bard was fine and working well before, so it cannot be a "good idea on paper but not in execution" scenario since it would imply that it wasn't working from its inception, which Stormblood disproves because of its popularity.
    They have more than enough information from previous expansions about what worked with this class as well, so it's not like they're running short on ideas.

    Back to OP, been thinking more about the MP usage. If we do tie the songs to MP, then the length would in general be around 15 seconds each no? That brings faster-paced gameplay, however 20 or 25 seconds would probably be best considering out current kit. Ballad was always the MP song, so it feels a bit weird for me personally to tie the MP regen to Paeon. Maybe a flip between both songs' effects? oGCD timer reset being on Paeon and the faster GCD + regen on Ballad. At least have all the songs available upon revive instead of locked behind cooldown.
    (0)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xieldras View Post
    That's due to environment differences. In PvP a class is just allowed to be, while in PvE they have to be adjusted to encounter specifications and balanced because the Devs are terrified of a meta (especially one that has a rDPS in it), and also due to everyone having support surrounding the same 2min limitations. There are far more to design around in PvE. It didn't used to be like that before Dancer showed up and they gutted our own support kit. Bard was fine and working well before, so it cannot be a "good idea on paper but not in execution" scenario since it would imply that it wasn't working from its inception, which Stormblood disproves because of its popularity.
    They have more than enough information from previous expansions about what worked with this class as well, so it's not like they're running short on ideas.

    Back to OP, been thinking more about the MP usage. If we do tie the songs to MP, then the length would in general be around 15 seconds each no? That brings faster-paced gameplay, however 20 or 25 seconds would probably be best considering out current kit. Ballad was always the MP song, so it feels a bit weird for me personally to tie the MP regen to Paeon. Maybe a flip between both songs' effects? oGCD timer reset being on Paeon and the faster GCD + regen on Ballad. At least have all the songs available upon revive instead of locked behind cooldown.
    My issue with tying songs to MP is that it would add another fail state to BRD's already massive pile of fail states for dying. Dying will leave you with no MP for songs. You could give BRD a button to recover MP, but then you are just adding hotbar bloat, and providing a fix to a problem that didn't need to be one in the first place. You could probably achieve a similar result by just making songs last like 25 seconds, make their recast be like 60 seconds, and give BRD two charges of each song. And then give BRD something to burn excess coda on like you get more gauge or a music themed attack as you will be getting twice as much coda with this system.
    (1)

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