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  1. #1
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    143
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100

    BRD idea: Songs with MP usage

    This is just a passing idea I had, but I thought I'd share to see how it would stand to scrutiny as feedback.

    What if Bards could integrate our MP into the gameplay like the HW/SB days, while also merging the songs into the Coda & Apex Arrow systems? The current song system treats playing them a bit like an afterthought; play Minuet/Ballad/Paeon once every 45 seconds in rotation. If they were linked to the MP bar, perhaps it would work like this:

    Minuet: Remains as is in effect. Uses MP. Gains Coda once you reach a certain number on the Apex gauge.

    Ballad: Remains as is in effect. Regenerates MP. Gains Coda once you reach a certain number on the Apex gauge.

    Paeon: Remains as is in effect. Uses MP. Gains Coda once you reach a certain number on the Apex gauge.

    Of course we would have to reduce the cooldown on the songs. This also allows for easier recovery if you die and have to pick yourself back up. I'm also in favor of adding cast times on them to compensate.

    As for the Apex Gauge, it is already linked to the songs. I thought perhaps something in a similar vein to Sage's Gauge, as in it slowly going up the longer the song plays, would be cool and in tune with Bard's identity as a songcaster.

    One of the issue remains with Bard's DoTs. I want to keep them, yet I do not know how well they could fit into the kit. Perhaps the procs having more of a link to Ballad and Paeon than what we currently have?

    The other is how busy the job would become. Having to weave our weaponskills and keep an eye on our songs plus MP? Might be too complex and put the class lower in the popularity ranking. Not to mention how the Coda would interact with the Apex Gauge and thus Apex Arrow itself (as the two are separate right now) which could cause issues.

    A third is, of course, Paeon. If we reduce the cooldowns on the songs, then Paeon becomes just as redundant as before. You would simply go from Minuet, to Ballad for MP regeneration, to Minuet again. The Enhanced Paeon buff might not be worth it in the long run unless you gain something worthwhile for casting it. Perhaps Radiant Finale would be enough of an incentive?

    That said, I do believe the idea could make for some interesting decision-making gameplay for the players and offer optimisation opportunities.

    TLDR: Songs have lowered cooldown and use/give MP. Play it long enough to gain a Coda sticker.
    (2)

  2. #2
    Player
    Roarmiaka's Avatar
    Join Date
    Sep 2015
    Posts
    17
    Character
    Roarmiaka Wildwind
    World
    Jenova
    Main Class
    Bard Lv 100
    As far as the songs go, if the order was the same you wouldn't have MP for Minuet. since there's only one MP regen song in this idea. Unless a coda isn't linked to a song Then you'd have to do a ballad after Minuet and Paeon.
    (1)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    If they did something like this, I think reclassifying Songs as ‘spells’ and removing the cool-down could potentially alleviate a lot of Bard’s issues with the strictness of song timing/rotation. At the same time, if there was a risk of ‘bottoming out’ on MP with improper usage, it would still give the job a ‘fail state’ (should it be deemed necessary). Plus as you mentioned they could use MP drain/restoration if they really wanted to enforce a specific song order.

    For Paeon they could make it a ‘MP restoration’ phase where hitting weapon skills or Heartbreak Shot restores a certain amount of MP. Like, if Minuet and Ballad cost 5000 MP (2500 each) total, then you restore 5000 MP over the course of Paeon, which also gives you an additional 5000.
    Alternatively, it could be cool if Paeon was a ‘support stance song’ that added effects to certain skills like Minne/Paean/Troubadour(maybe), though more flexibility with song order would be needed for that to work. I mean, we do already have 2 pure dps songs, so maybe having one go in a different direction could be fun.

    And in this scenario honestly I’d go all-in and make Nature’s Minne and the Warden’s Paean spells, with a 1000MP cost. Maybe update Paean to give a HP shield if no debuff is removed, add a regen to Nature’s Minne and lower duration if necessary. They could add Foe’s Requiem at the same cost but with like a 2-3% vulnerability up effect to counter high uptime and a fairly short duration (10 seconds). It’d ultimately be used for 2-min obviously, but with the extra MP you’d also have flexibility to apply it in-between if Minne/Paean aren’t needed.

    Additionally for DoTs I feel like in this scenario they could act as the ‘MP management’ aspect of the job? Like having DoT ticks after ‘X’ time has elapsed to proc MP recovery, or certain abilities that restore MP having that restoration scale with whether they have 1 or 2 DoTs (Foe Requiem could count for three?)

    Those are my thoughts, naturally I’d love this personally. Though note I’m putting aside balancing / community perceptions/ etc, just my theory of what would be ‘fun’ lol
    (1)

  4. #4
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    143
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Connor View Post
    If they did something like this, I think reclassifying Songs as ‘spells’ and removing the cool-down could potentially alleviate a lot of Bard’s issues with the strictness of song timing/rotation. At the same time, if there was a risk of ‘bottoming out’ on MP with improper usage, it would still give the job a ‘fail state’ (should it be deemed necessary). Plus as you mentioned they could use MP drain/restoration if they really wanted to enforce a specific song order.

    For Paeon they could make it a ‘MP restoration’ phase where hitting weapon skills or Heartbreak Shot restores a certain amount of MP. Like, if Minuet and Ballad cost 5000 MP (2500 each) total, then you restore 5000 MP over the course of Paeon, which also gives you an additional 5000.
    Alternatively, it could be cool if Paeon was a ‘support stance song’ that added effects to certain skills like Minne/Paean/Troubadour(maybe), though more flexibility with song order would be needed for that to work. I mean, we do already have 2 pure dps songs, so maybe having one go in a different direction could be fun.

    And in this scenario honestly I’d go all-in and make Nature’s Minne and the Warden’s Paean spells, with a 1000MP cost. Maybe update Paean to give a HP shield if no debuff is removed, add a regen to Nature’s Minne and lower duration if necessary. They could add Foe’s Requiem at the same cost but with like a 2-3% vulnerability up effect to counter high uptime and a fairly short duration (10 seconds). It’d ultimately be used for 2-min obviously, but with the extra MP you’d also have flexibility to apply it in-between if Minne/Paean aren’t needed.

    Additionally for DoTs I feel like in this scenario they could act as the ‘MP management’ aspect of the job? Like having DoT ticks after ‘X’ time has elapsed to proc MP recovery, or certain abilities that restore MP having that restoration scale with whether they have 1 or 2 DoTs (Foe Requiem could count for three?)

    Those are my thoughts, naturally I’d love this personally. Though note I’m putting aside balancing / community perceptions/ etc, just my theory of what would be ‘fun’ lol
    Initially I did think about removing the cooldowns on the songs, but I decided against it when writing this because I did not have any ideas about issues that could arise. And great idea about the support options for Minne and Paean! I do love those two skills, even if they aren't as useful currently.
    With this idea, the songs would probably be weaved as so: Minuet -> Ballad -> Paean -> Ballad and restart the chain. However players would have options and not be locked into a specific rotation, especially with no cooldown as your said.

    Naturally I'm also in favor of bringing back Foe's Requiem. I know it's a huge debuff which means Bard will be picked more often, but I just miss it so. All in all, I agree with your suggestions!

    As for 'fun', it is indeed subjective to everyone. But I think it is what I feel is missing from general gameplay: everyone focuses so much on damage, and optimisation, that they forget the fun aspect. Is it fun to play? To me a Bard integrating its MP management into its spells would be a resounding "YES".
    (1)
    Last edited by Xieldras; 08-11-2024 at 03:39 AM. Reason: character limits lol

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
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    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I agree, Any kind of mana usage would be 100% improvement of gameplay perspective.

    I hate how game is just adding new resources that complicate things even further
    (2)

  6. #6
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    143
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tunda View Post
    I agree, Any kind of mana usage would be 100% improvement of gameplay perspective.

    I hate how game is just adding new resources that complicate things even further
    I think what irks me most is how those resources are all very similar to one another in my experience (Gauges, stickers, etc). Sure makes for easier balancing, but it seems to render things complex for complexity's sake.
    (0)

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xieldras View Post
    I think what irks me most is how those resources are all very similar to one another in my experience (Gauges, stickers, etc). Sure makes for easier balancing, but it seems to render things complex for complexity's sake.
    it is easier for developer and complex for players
    (0)

  8. #8
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    I myself have wanted a sort of reintroduction of MP usage to Bard's gameplay, but have always been considering how it could work given what we have.

    Few ideas i've tossed around is Repertoire procs being the thing which regenerates MP and having something to do with Soul Voice.
    Maybe give us Foe Requiem and make it a personal DPS buff or smth that requires Repertoire to maintain?
    Maybe make it a timer-based thing that replaces Soul Voice as a (Get 3 stacks of 20 second-proc things to use Apex/Blast Arrow. The amount of procs you get increases the potency?)

    Kinda just tossing around a few ideas here!
    (1)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kazamaiya View Post
    I myself have wanted a sort of reintroduction of MP usage to Bard's gameplay, but have always been considering how it could work given what we have.

    Few ideas i've tossed around is Repertoire procs being the thing which regenerates MP and having something to do with Soul Voice.
    Maybe give us Foe Requiem and make it a personal DPS buff or smth that requires Repertoire to maintain?
    Maybe make it a timer-based thing that replaces Soul Voice as a (Get 3 stacks of 20 second-proc things to use Apex/Blast Arrow. The amount of procs you get increases the potency?)

    Kinda just tossing around a few ideas here!
    Repertoire procs restoring MP would work pretty well, it’d give more incentive to squeeze out as many as possible beyond pure dps optimisation.

    I feel like Foe Requiem would work best the way it did previously as an enemy debuff. If it was a personal dps buff, it would essentially be like Noxious Gnash wouldn’t it? Those type of skills have mostly all been removed, so I’m not sure devs would want to add that sort of thing. Making it an enemy debuff with a super low % damage taken up effect would make it add a ton of damage over the course of the fight assuming high uptime, so it’d maybe even be too powerful . But I think 1-2% would be enough? but not gamebreaking (as low as those values sound lol)
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,757
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I've always been for bringing back resource management so I like the idea in theory. What I'd do actually would be to keep Minuet and Ballad the two damage songs and they would consume MP as you say, and I'd make Army the MP/resource regen song. And as you said, I'd remove all recasts on songs (beyond a very low minimum). As such, when you die, you'd instantly revert to Army to gain back MP, then you'd recycle onto Minuet/Ballad, and play with and adjust the timers so you realign with bursts. Which would certainly make the job a lot more complicated and I already see people complaining about dying on rphys being too punishing, which I find silly, but that's another debate.

    Could even have the songs change what warden's do, like cleanse debuffs on Minuet and Ballad, but regen MP for a target when on Army for example. Or perhaps the MP regen could become attached to Minne but one would have to be careful about how it interacts with the BRD's own song rotation.

    For the lack of cooldown on songs however you'd have to circumvent the fact that they currently have one specifically to avoid people to go into Minuet most of the time. Or perhaps, you can turn BRD into a BLM inspired model where Minuet is the astral fire song that consumes MP, and both Ballad and Army regen MP, except like for SMN demi primals those two would turn into each other after use.

    They'd also need to be careful into balancing something like Foe Requiem within that paradigm since it would completely veer away from the 2min meta, which I do personally like, but wouldnt work very well into the current model and would probably need to wait for a rework there on all jobs.
    (0)
    Last edited by Valence; 08-11-2024 at 05:52 PM.

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