I would like to see its damage increased at higher levels, maybe interact with heat like some have suggested. But Flamethrower is a really cool and unique skill for Machinist in dungeons, one of my favorites, so I hope it just receives some buffs![]()
I would like to see its damage increased at higher levels, maybe interact with heat like some have suggested. But Flamethrower is a really cool and unique skill for Machinist in dungeons, one of my favorites, so I hope it just receives some buffs![]()
It's always fascinated me that a literal flamethrower doesn't produce or spend heat. I'd probably have it generate heat, gains increasing depending on the number of enemies it hits. It would do a lot on big pull trash clears and probably be a niche on fights with packs of adds but that's fine because it's a capstone ability, it's meant to be something that can be fancy. There's also a sweet irony in the fact that the whole Machinist role is movement taxed and our only ability that literally requires us to stand still and can fail to do anything if the enemy is moved out of it is our weakest.
It really should be removed or upgraded because as it stands it's pretty useless.
More like the whole class is designed after Edgar Figaro from FFVI. It HAD to be there. Remove it and it will be a shitstorm, even if everyone agrees it's useless. It would be like removing jumps from the dragon, Esuna from the WM or the melee combo from the Red Mage. It's deeply rooted in the FF lore of the class. You can't remove it.
I only used it as an emote, until I realised it didn't display on other people if they were on "simplified" for other teammates battle effect (which most people are, else you can't see anything). Now I just sometimes use it for fun when doing dungeons.
Last edited by CNitsah; 08-20-2024 at 04:34 AM.
They should turn it into a flamethrower drone and we have some reason to use battery outside of bosses
Hey, Apokalypsis fulfills an interesting niche. The niche only exists due to the hot mess that is Moon Flute, but it exists.SE: “Flamethrower being a glorified emote is totally part of Machinist’s identity we’re doing this to make them fun and unique’
It’s hilarious that they’ve made various channelled abilities through the game’s lifespan and literally not a single one works as intended. Yet they insist on keeping them exactly as they are . Frankly, it’s extremely stupid
Flamethrower is simply bad.
Mao kinda worried. The more Mao keeps readings about MCHs plights the more Mao realizings thems troubles is far FAR worse than whats BLMs goings through rights now. Can anyones tell Mao if SE has recognized MCHs troubles? Is any helps coming?
it's so incredibly niche it needs like 8-10 mobs for it to be worth using.Probably one of the most ill-conceived capstone abilities in the entire game. Not just mechanically, but also thematically (a flamethrower that doesn't interact with your heat resource in any way).
I'm convinced they don't want to waste the money that went into the mocap work for that animation, and that's why they've never done away with it completely.
BLM main here, and what we are going through is not even in the same ballpark as what MCH has suffered. they havent been relevant since Heavensward.
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