Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 47 of 47
  1. #41
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    310
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    The MP tax is not engaging or fun. It's a risk-punishment mechanic that frustrates the player whenever the shield doesn't break, and because you need the shield to always break to not lose damage, you rarely even see its upside of having a shorter CD utilized against bosses.
    Speak for yourself. Granted it's bad right now with the MP nerf, but it was fine in EW where TBN not breaking wasn't such a massive kick in the teeth. Nevertheless, I find PLD and WAR unengaging because they don't have as much to manage. GNB I can't play because it gives me a headache, so I can't speak to that. If you don't find DRK's MP management enjoyable, there are three other tanks you can play.
    (5)

  2. #42
    Player
    daydreamdrooler's Avatar
    Join Date
    Dec 2016
    Posts
    8
    Character
    Cirrus Strive
    World
    Lamia
    Main Class
    Dark Knight Lv 100

    Drk changes

    @zimmerson. I dont really ever go on forums but I have been playing since ARR and have been a main drk since it launched with HW. I put together a small google doc of some changes I thought would be cool. it still needs tweaking but I figured I would actually go through some forums and post it and see if I could get ppls thoughts and maybe even get yoshi-p's eyes on my sheet. Let me know what you think.
    https://docs.google.com/spreadsheets...it?gid=0#gid=0
    (0)

  3. #43
    Player
    daydreamdrooler's Avatar
    Join Date
    Dec 2016
    Posts
    8
    Character
    Cirrus Strive
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I probably should have done a reply to your post instead of just a normal post so you know I posted in here. lol. check out my comment with the google doc link in it
    (0)

  4. #44
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,226
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    My thought at least for a kinda general fix;
    Give like 2x charges to Carve and Spit/Abyssal Drain and reduce cd
    Have TBN dark arts proc on hit taken and instead refund some mp when shield pops
    Dark Mind and Missionary, give general mitigation but have bonus effects if the damage taken is magic
    (1)

  5. #45
    Player
    daydreamdrooler's Avatar
    Join Date
    Dec 2016
    Posts
    8
    Character
    Cirrus Strive
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    check my sheet. I think you'll like some of the changes. I think 2 charges on carve and spit would be to powerful
    (0)

  6. #46
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    They could do the whole "Dark Knight uses health to deal damage" thing by just having mitigations like Oblation and Dark Mind give a stack of Dark Arts when they're used. So if you use it when there's no outgoing damage, it doesn't give you anything.
    The Blackest Night is a bit rough right now, but honestly I don't know how I would change it. I really like the risk/reward aspect of it, but given that it's either "use it all and be DPS neutral" or "use most of it and be a DPS loss" There's got to be something to improve there.
    Maybe they could chance TBN's cooldown to 45 seconds by default, but if it breaks before the duration ends, the cooldown is reduced by 30 seconds. Then just have it give Dark Arts every time you use it.
    I never played back in the job's golden years, so I wouldn't know if this is old news or not, But I'd also want a DoT to supplement Dark Side. Maybe merge Edge and Flood together to cut down on button bloat, and have a damage over time oGCD that also uses 3000 MP, or can be consumed by Dark Arts.
    Again, I don't know how it worked before, but I think this sort of thing would be a lot of fun. I feel more and more alone lately when complaining about new Paladin, so maybe I'll join the mob asking for Dark Knight to be fixed. I'm struggling to decide on a new tank main, but currently even in it's current state I'm leaning toward Dark Knight.
    (0)

  7. #47
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,271
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    DRK feels so anemic compared to the other tanks. 'Technically playable' is not a sufficient enough answer to leave it as is. It needs changes to its gameplay.
    (0)

Page 5 of 5 FirstFirst ... 3 4 5