Quote Originally Posted by Bibine_Bine View Post
For Living Dead, I don't think changing it is really necessary at all. Unless you're just not hitting your buttons, there is no way that you can run that entire 10 seconds without healing yourself enough. It's like Bloodwhetting on crack.
You need to think of those edge-cases. As stated as to why Living Dead should just remove the dying part - Yes. 9/10 times you'll live in solo content, but I'm on about those cases where you kill something before healing up and then die because you just can't heal the last bit of your HP. Other tanks will always live, DRK still has a chance of dying.

Thank you for the kind words, these things about DRK have been on my chest for a while and I just needed to get it out there and get people talkin' about the class.

As for in general, I know some of my suggestions will be disliked. I understand that DRK is quite different to the other tanks, but the self-sustain and DPS rotation just needs more work/rework.

End of the day, if they made the DPS rotation better, fixed the self-sustain and those changes affected the whole Class Identity in a good way and ofc got rid of Enhanced Unmend, I'd be mostly OK with leaving DRKs mitigation alone. Although it'd still be nice if they changed some things, but who knows if they'll ever give us that. My heart wants to say that they will, but my gut says otherwise as I found myself agreeing with an earlier comment stating how long it took Living Dead to be reworked...