If you decided to spot-check other players with TBN/Oblation, you're shit out of luck. In an ideal world, you should never have to spot-check the other players and this would at least leave you with a 25% max HP shield and 2x 10% mits to be splashed about, but it's not exactly ideal (yes you'll be given mit from the healer so I suppose the lack of mit can be covered via shielding etc.
Okay - I'll challenge this:
WAR:
Nascent Glint can be given to a party member
GNB:
Heart of Corundum can be given to a party member
Two Charges of Aurora can be given - Sure, they aren't mitigation but the regen still amounts to something.
PLD:
Passage of Arms
2x casts of Intervention (As long as you have 100 Oath Gauge)
I'm fairly confident you can use your mitigations on other people in an Ultimate, and especially Savage. I do understand that you're saying that DRK is the only class to throw out several mits compared to the other tanks, but with coordination, you can cover 3 people with PLD + WAR/GNB, it's just not the best choice.
I respect your opinion either way, I'm glad we can agree on the DPS side of things feeling woefully bad, but I still feel DRKs mitigation needs touching upon to feel stronger. For me, I just hate the idea of not getting my usage out of TBN because usually when I end up using it, I take the autos but it generally does not break (unless planned into the tankbusters etc.). You can state "skill issue", sure. But im more focused on remembering mechanics/doing callouts than focusing on how many hits the boss does between X mechanic and Y mechanic etc. I just hate using TBN unless I know it can break. And with the post - the only thing I stated to be "Brought in line" with the other tanks was TBN because it does need to be reworked/tweaked to be a better mit.
Bottom line is - if they fixed the self-sustain and fixed the DPS problem, I could turn the other way and be OK with the mitigation. (minus Dark Missionary not being level 70...)
The class NEEDS self-sustain. I even showed the numbers - the differences in tanks.
If you add up all the healing / self sustain (I encourage you to try this yourself with your tanks):
If you press all the buttons that give self sustain:
WAR gets 186,000 total HP healed (give or take a few 1000s)
GNB gets 124,000 total HP healed (give or take a few 1000s)
PLD gets 104,000 total HP healed (give or take a few 1000s)
DRK gets 60,000 total HP healed (give or take a few 1000s) - We are not counting Living Dead as a part of this.
Please look to the Self-Sustain section of my posts to see how I got to the above numbers


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