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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,738
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The issue with plunge was resolved by merging Blood Weapon into Delirium.

    Already by that change the rotation was less cluttered.

    #BringBackPlunge
    (0)

  2. #2
    Player
    Zryn's Avatar
    Join Date
    Aug 2024
    Posts
    3
    Character
    Zryn Menethil
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    DRK and TBN is advertised as this tank that can throw out TBNs/mits more frequently due to its reduced cooldown but losing mp generation is literally a nerf to TBN and if you have one not pop it feels even worse now.

    I would really like to see Carve & Spit and Abyssal Drain's cooldown untied from eachother. Abyssal Drain is a button you literally never use currently because most people will just play war or another tank in dungeons anyway. Change Abyssal Drain to PLD's holy spirit where doing your 123 will give you a proc for a free one (and put this at a lower level since the removal of plunge and mp generation nerfed DRK in all legacy content). This would help a lot with self-sustain and make the people that complained about the reduced oGCD's happy. You could also add stacks to it where you could use your 123 multiple times (lets say up to 3 times for example) and each stack will increase the damage and healing of your next drain, that way you dont HAVE to use it after your 123 and can use it when you actually need it.

    As for TBN, if our mp generation is not improved then this really is counterproductive for what TBN is supposed to be, it needs to either have its mp cost and edge proc removed and instead make it feel more impactful (25sec CD + some type of heal for example), or reduce the mp cost of edge and tbn to like 2500mp or something. In my opinion having a chance for a dps loss because of the use of a mitigation is really dumb, no other tank has anything like that.
    Salted Earth and Salt and Darkness also feels awful to use, they should do something more than just damage, like a regen if youre standing in salted earth and a big heal when you pop salt and darkness, for example.

    Also for the love of god please put Dark Missionary at level 70 or below like all the other tanks. Bringing a DRK into ucob or uwu is just griefing your party. Oh and increasing Living Dead heal potency just a tad since if youre running 2.5 and proc LD right after a gcd there is a chance you wont heal yourself to full, which is just dumb.

    Changes similar to these would help dark knight IMMENSELY.
    (1)
    Last edited by Zryn; 08-11-2024 at 04:43 AM.

  3. #3
    Player
    daydreamdrooler's Avatar
    Join Date
    Dec 2016
    Posts
    8
    Character
    Cirrus Strive
    World
    Lamia
    Main Class
    Dark Knight Lv 100

    Drk changes

    @zimmerson. I dont really ever go on forums but I have been playing since ARR and have been a main drk since it launched with HW. I put together a small google doc of some changes I thought would be cool. it still needs tweaking but I figured I would actually go through some forums and post it and see if I could get ppls thoughts and maybe even get yoshi-p's eyes on my sheet. Let me know what you think.
    https://docs.google.com/spreadsheets...it?gid=0#gid=0
    (0)