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  1. #1
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100

    Feature Request: Minimize Gathering Yield

    Recently I've been doing a lot of collectibles to level my DoH, which requires me to fly all around the world and gather a ton of different materials. Usually I try to gather exact amounts of what I need so that I don't have a bunch of single items that sell for 3 gil cluttering up my inventory, but random Gatherer's Boon and increased yields from bonuses and high stats can make that difficult.

    So, I would appreciate a new ability for Miner and Botanist that negates all bonuses, increased yields, and Gatherer's Boon effects, so I can guarantee that I only collect single instances of an item with each use of integrity. Call it "Exacting Eye" or something.

    I might be alone in wanting this, and it might seem like a pointless addition since I'm basically forefeiting free gil...

    ...but it would make my brain feel good
    (4)
    Last edited by NegativeS; 08-10-2024 at 06:44 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  2. #2
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    993
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I'm confused. Most collectable nodes only have collectables as a gatherable item, and you can only get 1 per integrity. I don't see why you'd need to gather other materials at all.
    (0)

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Crafted collectables for DoH, sorry. They require just normal items you can get from gathering. Normal nodes still use integrity to determine how much you can gather.
    (1)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    993
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by NegativeS View Post
    Crafted collectables for DoH, sorry. They require just normal items you can get from gathering.
    Ohh alright, gotcha. That makes much more sense. Hmmn, it's a pickle, because you'd also have to get rid of the base % chance to proc an extra item. But considering they already do that for crystals/gathering collectables, I don't see why not.
    (0)
    Last edited by hydralus; 08-10-2024 at 06:39 AM.

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yeah I completely get the feeling. When I need a multiple of 5 and then get an extra I just want to reeeee. I'll gather more to make it even. Or just sell off/discard the remainder. But I can see not wanting to have to do that all the time.
    (2)

  6. #6
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Wouldn't it be easier to just split what bothers you and discard it? I feel like something like this is too niche. I guess also you could sell it if you think it's worth putting up on the market, hence helping someone who might need the material...

    Did I understand you correctly?
    (5)

  7. #7
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rueby View Post
    Wouldn't it be easier to just split what bothers you and discard it? I feel like something like this is too niche.
    I mean, in my eyes it wouldn't be too different than the Release/Release List that Fisher already has. A convenience that can be done mid-gather instead of having to waste extra time going into the inventory and divvying up items, or going to a merchant/retainer to sell the extras after the crafts are done. The time needed to do so doesn't seem like much for one item or craft, but adds up quickly if you're me, crafting 2000 collectibles across all DoH to get them all to 100.

    I guess the Release stuff makes more sense on Fisher since you can't directly choose what items you get, but I feel like it would be a convenience in the same vein.

    Quote Originally Posted by Rueby View Post
    I guess also you could sell it if you think it's worth putting up on the market, hence helping someone who might need the material...
    Well, I personally think that the 60 gil I'd be getting from marketing my 3 extra Cobalt Ore isn't worth it taking up space in my retainer's sell list that could be occupied by materia, aethersand, or glamour... and the 6 gil I'd be getting from vendoring it is not even worth rent for the 1-2 hrs it spends in my inventory.

    Why do so many recipes in DT need Cobalt Ore, anyway? Bluefog is going to be a 5-malm-deep crater in Thanalan by the time 8.0 comes around...
    (3)
    Last edited by NegativeS; 08-10-2024 at 08:10 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  8. #8
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    Well, I personally think that the 60 gil I'd be getting from marketing my 3 extra Cobalt Ore isn't worth it taking up space in my retainer's sell list that could be occupied by materia, aethersand, or glamour... and the 6 gil I'd be getting from vendoring it is not even worth rent for the 1-2 hrs it spends in my inventory.

    Why do so many recipes in DT need Cobalt Ore, anyway? Bluefog is going to be a 5-malm-deep crater in Thanalan by the time 8.0 comes around...
    there is this neat feature.. called 'Discard'

    is already in game anyway and requires a right click on the item and then clicking discard. easy peasy.
    (5)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kes13a View Post
    there is this neat feature.. called 'Discard'

    is already in game anyway and requires a right click on the item and then clicking discard. easy peasy.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I just honestly wouldnt trust SE to try and implement this without screwing up something major.. like all harvesting.
    (0)
    #FFXIVHEALERSTRIKE

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