Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
private gcd(GatherOneAlways){while(player.GatherStats.gathering == true && activeNode.GatherStats.integrity > 0 && activeNode.GatherStats.isCollectible == false){player.GatherStats.bonus = 0;player.GatherStats.boon = 0;}}
Anyone at Squeenix wanna hire me? I got plenty more C# spaghetti where that came from.
These terms are acceptable.
Last edited by NegativeS; 08-10-2024 at 12:56 PM.
While we're floating our ideal minor QoL changes, could I also have the option to just not craft HQ items when doing a giant quick synthesis stack? If I don't need the HQ versions for what I'm making, I'm probably going to just manually lower the quality and combine the stacks, but having the ability to not craft the HQ in the first place means it takes up only one inventory space while crafting a stack, instead of potentially two (for the NQ and HQ stacks).
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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