



there is this neat feature.. called 'Discard'Well, I personally think that the 60 gil I'd be getting from marketing my 3 extra Cobalt Ore isn't worth it taking up space in my retainer's sell list that could be occupied by materia, aethersand, or glamour... and the 6 gil I'd be getting from vendoring it is not even worth rent for the 1-2 hrs it spends in my inventory.
Why do so many recipes in DT need Cobalt Ore, anyway? Bluefog is going to be a 5-malm-deep crater in Thanalan by the time 8.0 comes around...
is already in game anyway and requires a right click on the item and then clicking discard. easy peasy.
#FFXIVHEALERSTRIKE
Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.


private gcd(GatherOneAlways){while(player.GatherStats.gathering == true && activeNode.GatherStats.integrity > 0 && activeNode.GatherStats.isCollectible == false){player.GatherStats.bonus = 0;player.GatherStats.boon = 0;}}
Anyone at Squeenix wanna hire me? I got plenty more C# spaghetti where that came from.
These terms are acceptable.
Last edited by NegativeS; 08-10-2024 at 12:56 PM.


While we're floating our ideal minor QoL changes, could I also have the option to just not craft HQ items when doing a giant quick synthesis stack? If I don't need the HQ versions for what I'm making, I'm probably going to just manually lower the quality and combine the stacks, but having the ability to not craft the HQ in the first place means it takes up only one inventory space while crafting a stack, instead of potentially two (for the NQ and HQ stacks).
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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