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  1. #1
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rueby View Post
    Wouldn't it be easier to just split what bothers you and discard it? I feel like something like this is too niche.
    I mean, in my eyes it wouldn't be too different than the Release/Release List that Fisher already has. A convenience that can be done mid-gather instead of having to waste extra time going into the inventory and divvying up items, or going to a merchant/retainer to sell the extras after the crafts are done. The time needed to do so doesn't seem like much for one item or craft, but adds up quickly if you're me, crafting 2000 collectibles across all DoH to get them all to 100.

    I guess the Release stuff makes more sense on Fisher since you can't directly choose what items you get, but I feel like it would be a convenience in the same vein.

    Quote Originally Posted by Rueby View Post
    I guess also you could sell it if you think it's worth putting up on the market, hence helping someone who might need the material...
    Well, I personally think that the 60 gil I'd be getting from marketing my 3 extra Cobalt Ore isn't worth it taking up space in my retainer's sell list that could be occupied by materia, aethersand, or glamour... and the 6 gil I'd be getting from vendoring it is not even worth rent for the 1-2 hrs it spends in my inventory.

    Why do so many recipes in DT need Cobalt Ore, anyway? Bluefog is going to be a 5-malm-deep crater in Thanalan by the time 8.0 comes around...
    (3)
    Last edited by NegativeS; 08-10-2024 at 08:10 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    Well, I personally think that the 60 gil I'd be getting from marketing my 3 extra Cobalt Ore isn't worth it taking up space in my retainer's sell list that could be occupied by materia, aethersand, or glamour... and the 6 gil I'd be getting from vendoring it is not even worth rent for the 1-2 hrs it spends in my inventory.

    Why do so many recipes in DT need Cobalt Ore, anyway? Bluefog is going to be a 5-malm-deep crater in Thanalan by the time 8.0 comes around...
    there is this neat feature.. called 'Discard'

    is already in game anyway and requires a right click on the item and then clicking discard. easy peasy.
    (5)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kes13a View Post
    there is this neat feature.. called 'Discard'

    is already in game anyway and requires a right click on the item and then clicking discard. easy peasy.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    (0)

  5. #5
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rongway View Post
    Honestly though, you're asking for dev time to be spent on something that is in effect no different from you just discarding any extras you don't want. That's not a great use of dev time.
    private gcd(GatherOneAlways){
    while(player.GatherStats.gathering == true && activeNode.GatherStats.integrity > 0 && activeNode.GatherStats.isCollectible == false){
    player.GatherStats.bonus = 0;
    player.GatherStats.boon = 0;
    }
    }

    Anyone at Squeenix wanna hire me? I got plenty more C# spaghetti where that came from.

    Quote Originally Posted by hydralus View Post
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    These terms are acceptable.
    (0)
    Last edited by NegativeS; 08-10-2024 at 12:56 PM.

  6. #6
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by hydralus View Post
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    While we're floating our ideal minor QoL changes, could I also have the option to just not craft HQ items when doing a giant quick synthesis stack? If I don't need the HQ versions for what I'm making, I'm probably going to just manually lower the quality and combine the stacks, but having the ability to not craft the HQ in the first place means it takes up only one inventory space while crafting a stack, instead of potentially two (for the NQ and HQ stacks).
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.