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Ergebnis 11 bis 19 von 19
  1. #11
    Player
    Avatar von Taelyn
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    37
    Character
    Niya Tae
    World
    Zalera
    Main Class
    Barde Lv 100
    I brought a suggestion for this very thing up nearly three years ago when they changed the DoL system into its current iteration.

    QoL Suggestion for Single Item Gathering

    It of course fell on deaf ears, as YoshiP's team puts little to no real estate into anything outside the JP forums. I can't imagine it being a difficult task to program a new skill that simply negates the bonuses, but what do I know. I just play games. I don't code them.
    (0)

  2. #12
    Player
    Avatar von Rongway
    Registriert seit
    Aug 2013
    Beiträge
    4.174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Schwarzmagier Lv 100
    Honestly though, you're asking for dev time to be spent on something that is in effect no different from you just discarding any extras you don't want. That's not a great use of dev time.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  3. #13
    Player
    Avatar von hydralus
    Registriert seit
    Jun 2016
    Beiträge
    1.112
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Krieger Lv 50
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    (0)

  4. #14
    Player
    Avatar von NegativeS
    Registriert seit
    Jun 2021
    Ort
    Azeroth
    Beiträge
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fischer Lv 100
    Zitat Zitat von Rongway Beitrag anzeigen
    Honestly though, you're asking for dev time to be spent on something that is in effect no different from you just discarding any extras you don't want. That's not a great use of dev time.
    private gcd(GatherOneAlways){
    while(player.GatherStats.gathering == true && activeNode.GatherStats.integrity > 0 && activeNode.GatherStats.isCollectible == false){
    player.GatherStats.bonus = 0;
    player.GatherStats.boon = 0;
    }
    }

    Anyone at Squeenix wanna hire me? I got plenty more C# spaghetti where that came from.

    Zitat Zitat von hydralus Beitrag anzeigen
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    These terms are acceptable.
    (0)
    Geändert von NegativeS (10.08.24 um 12:56 Uhr)

  5. #15
    Player Avatar von 1313
    Registriert seit
    Apr 2024
    Beiträge
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    Weißmagier Lv 100
    I'd personally rather see xiv dev resources spent on more important things.
    (3)

  6. #16
    Player
    Avatar von NegativeS
    Registriert seit
    Jun 2021
    Ort
    Azeroth
    Beiträge
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fischer Lv 100
    Zitat Zitat von 1313 Beitrag anzeigen
    I'd personally rather see xiv dev resources spent on more important things.
    You're right, highly likely they'll never touch any of the gatherers again for the rest of XIV's lifespan...

    ...
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  7. #17
    Player
    Avatar von Packetdancer
    Registriert seit
    Oct 2019
    Ort
    Gridania
    Beiträge
    1.948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Weiser Lv 100
    Zitat Zitat von hydralus Beitrag anzeigen
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    While we're floating our ideal minor QoL changes, could I also have the option to just not craft HQ items when doing a giant quick synthesis stack? If I don't need the HQ versions for what I'm making, I'm probably going to just manually lower the quality and combine the stacks, but having the ability to not craft the HQ in the first place means it takes up only one inventory space while crafting a stack, instead of potentially two (for the NQ and HQ stacks).
    (3)
    Zitat Zitat von Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #18
    Player
    Avatar von fulminating
    Registriert seit
    Apr 2022
    Beiträge
    1.179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Hermetiker Lv 52
    They could have something in the vein of a backwards pick clean- remove the boon% for more hits on the node. Number of increased hits depends on perception. It’d need a bit of thought put into balance, but would function for this and also could see a use beyond. Maybe scaling so you get more from +2 bonus nodes using this and king’s yield or whatever the king’s per hit is called.
    (1)

  9. #19
    Player
    Avatar von Shibi
    Registriert seit
    Aug 2013
    Beiträge
    2.756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Revolverklinge Lv 80
    Yes please.

    I'd like the same for quick-crafting to turn off HQs. Especially making submarine parts it's so annoying to have to do the whole lower quality and re-stack moves in what are already very messy crafting bags.

    (Edit: Heh, see the awesome Packetdancer said the same thing about HQ, I really should read the second page next time)
    (1)
    Geändert von Shibi (10.08.24 um 16:29 Uhr)
    やはり、お前は……笑顔が……イイ

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