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  1. #11
    Player
    Taelyn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Niya Tae
    World
    Zalera
    Main Class
    Bard Lv 100
    I brought a suggestion for this very thing up nearly three years ago when they changed the DoL system into its current iteration.

    QoL Suggestion for Single Item Gathering

    It of course fell on deaf ears, as YoshiP's team puts little to no real estate into anything outside the JP forums. I can't imagine it being a difficult task to program a new skill that simply negates the bonuses, but what do I know. I just play games. I don't code them.
    (0)

  2. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Honestly though, you're asking for dev time to be spent on something that is in effect no different from you just discarding any extras you don't want. That's not a great use of dev time.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  3. #13
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,058
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    (0)

  4. #14
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rongway View Post
    Honestly though, you're asking for dev time to be spent on something that is in effect no different from you just discarding any extras you don't want. That's not a great use of dev time.
    private gcd(GatherOneAlways){
    while(player.GatherStats.gathering == true && activeNode.GatherStats.integrity > 0 && activeNode.GatherStats.isCollectible == false){
    player.GatherStats.bonus = 0;
    player.GatherStats.boon = 0;
    }
    }

    Anyone at Squeenix wanna hire me? I got plenty more C# spaghetti where that came from.

    Quote Originally Posted by hydralus View Post
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    These terms are acceptable.
    (0)
    Last edited by NegativeS; 08-10-2024 at 12:56 PM.

  5. #15
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    I'd personally rather see xiv dev resources spent on more important things.
    (3)

  6. #16
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by 1313 View Post
    I'd personally rather see xiv dev resources spent on more important things.
    You're right, highly likely they'll never touch any of the gatherers again for the rest of XIV's lifespan...

    ...
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  7. #17
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by hydralus View Post
    Actually before they implement this, could they make it so I could turn in all my collectables at once rather than 1 at a time? That'll save much more time.
    While we're floating our ideal minor QoL changes, could I also have the option to just not craft HQ items when doing a giant quick synthesis stack? If I don't need the HQ versions for what I'm making, I'm probably going to just manually lower the quality and combine the stacks, but having the ability to not craft the HQ in the first place means it takes up only one inventory space while crafting a stack, instead of potentially two (for the NQ and HQ stacks).
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #18
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    They could have something in the vein of a backwards pick clean- remove the boon% for more hits on the node. Number of increased hits depends on perception. It’d need a bit of thought put into balance, but would function for this and also could see a use beyond. Maybe scaling so you get more from +2 bonus nodes using this and king’s yield or whatever the king’s per hit is called.
    (1)

  9. #19
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Yes please.

    I'd like the same for quick-crafting to turn off HQs. Especially making submarine parts it's so annoying to have to do the whole lower quality and re-stack moves in what are already very messy crafting bags.

    (Edit: Heh, see the awesome Packetdancer said the same thing about HQ, I really should read the second page next time)
    (1)
    Last edited by Shibi; 08-10-2024 at 04:29 PM.
    やはり、お前は……笑顔が……イイ

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