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  1. #71
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Valence View Post
    Appreciation for the comic. That's all.
    (2)

  2. #72
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    81
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 62
    Quote Originally Posted by OliviaLugria View Post
    I think having the general populus interact with pvp more will improve their skills naturally. Most people spend 15min in 1 match and that's it. It's not enough time to learn a job.

    I think the extended playtime of pvp will also push people towards caring more.

    Also want to push towards rewarding performance and wins more, so coupling these things would improve the overall pvp community
    15 minutes is long time when you're the team getting pummeled over and over by a team of BH5. At that point, people are throwing themselves into the fire just to get it over with, nevermind trying to learn how to hit your buttons. BH is just too much of a lopsided advantage.
    (1)

  3. #73
    Player
    Deedlit's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Deedlit Parn
    World
    Ultros
    Main Class
    Archer Lv 100
    Correct. And removing the third team.
    (1)

  4. #74
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    107
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Paladin Lv 100
    I am just gonna copy paste my previous response in another post, because frankly I think anyone who suggests BH removal is either a troll or a new player.


    "I like Battle High.
    I like that it gives a game a different dimension. Not only you need to see the score, but also you need to remember which team is the strongest, and act accordingly. The interplay between those is what sets the winning team apart and makes frontlines fun. If you can get good battlehigh and good score - the 2nd and 3rd should make your life a living hell. Of course as some mention 1st would opportunity to retreat and strike back, but 3rd and 2nd also have that opportunity to counter.

    Additionally if the strongest team is actually in 3rd and spent the whole game farming BH, you also need to be mindful that they can turn the game around by strength. This is the fun bit!

    I like that it serves as a kind of a memory of your performance within a game - if you and your team are doing well - you get rewarded within the game. It encourages PVP and without battlehigh you could just all sit still and wait for nodes - and it would basically be the same. Without BH - there is no frontlines, IMO.

    What would I change in BH?"


    I think current change needed is a slight adjustment. My friends suggested lowering BH % difference to 8% buff, so that total is 40% at BH5. And I tend to agree with them.
    Also: suggestion that remove % healing buff or decreases % defence just doesn't work for BH5 vs BH5 gameplay, as it would turn everyone into glass cannons.
    (2)
    Last edited by TofuLove; 07-03-2025 at 04:41 AM.

  5. #75
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,126
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I agree with the idea that people who suggest BH removal are either forum trolls or new players.
    The original BH was a reward for performing well in PvP and functioned like COD's killstreak system; however, the concept of BH has shifted from a performance reward to the idea of assisting weak players in BH version 2.0.
    PvP veterans will get kills with or without BH because they have superior experience, situational awareness, and a better understanding of their job.
    BH 2.0 now protects new or weak players against PvP veterans so they can have a better Frontline experience.
    (1)

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