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  1. #51
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    Might that have the unintended side effect of making BH5 players less likely to engage in fights?
    I tend to default to anything that increases engagement and rewards/encourages good play. Valence's idea of getting more match points (BH points too maybe?) if you KO a BH5 player is appealing in this regard. BH5 opponents should be primary targets. Reinforce the point with a carrot.
    At this point of time, i really don't think it is good idea to revert back to old Battle High
    This will only creating un-killable BH5 Gods for casuals
    SE updated Battle High to current one for this reason too
    Number of veterans becomes the determining factor again
    It is not really what people looking for
    (2)

  2. #52
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    363
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    If i was in charge i would selectively apply different tiers of BH to abilities. So for example, 20-30% on DRGs LB but full on basic combo.
    (0)

  3. #53
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Might that have the unintended side effect of making BH5 players less likely to engage in fights?

    I tend to default to anything that increases engagement and rewards/encourages good play. Valence's idea of getting more match points (BH points too maybe?) if you KO a BH5 player is appealing in this regard. BH5 opponents should be primary targets. Reinforce the point with a carrot.
    As players are rewarded for doing well, so too should they be punished for making a big mistake.

    BH5 players should know when to go in and when to get out, they have the good player mark so they should be focused down and the enemy team should be rewarded for taking them down.

    You don't get to BH5 by being a coward, and if someone sits on their BH5 and doesn't engage for fear of losing it, they're not contributing to their team in any way.
    (3)

  4. #54
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,740
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    As players are rewarded for doing well, so too should they be punished for making a big mistake.

    BH5 players should know when to go in and when to get out, they have the good player mark so they should be focused down and the enemy team should be rewarded for taking them down.

    You don't get to BH5 by being a coward, and if someone sits on their BH5 and doesn't engage for fear of losing it, they're not contributing to their team in any way.
    All fair points.

    I think what this discussion shows overall is that BH should be retained, if only because of all the interesting suggestions of how it can be used to enhance gameplay and reward effort.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #55
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Change Recuperate so that it is unaffected by Battle High's boost.

    Also bring back 8v8v8 Frontline as a manual queuing option.
    (3)

  6. #56
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mawlzy View Post
    Might that have the unintended side effect of making BH5 players less likely to engage in fights?

    I tend to default to anything that increases engagement and rewards/encourages good play. Valence's idea of getting more match points (BH points too maybe?) if you KO a BH5 player is appealing in this regard. BH5 opponents should be primary targets. Reinforce the point with a carrot.
    The BH itself is the reward of playing actively well. I also think you should not get BH for assists if you do lower it to 1. This would also help reduce the power of passive damage like dots and stuff.

    Edit: If a worry about lack pf fighting add an aggressive decay timer if you don't engage in combat you also lose the BH. Idk
    (0)
    Last edited by Bobby66; 08-19-2024 at 11:10 AM.

  7. #57
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Said it before, but anyway, make Battle High last 2 steps "upgraded orange" and "red" visible on map at all times. Takes away the surprise wipe and gives info how to outplay the dominant grand company better
    (6)

  8. #58
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Said it before, but anyway, make Battle High last 2 steps "upgraded orange" and "red" visible on map at all times. Takes away the surprise wipe and gives info how to outplay the dominant grand company better
    that would require the enemy teams to actually have their maps open sadly.
    (5)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  9. #59
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,740
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    that would require the enemy teams to actually have their maps open sadly.
    Fortunately, players with the capacity to act on the information will have their maps open.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  10. #60
    Player
    Talamh's Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Talamh Alainn
    World
    Balmung
    Main Class
    Paladin Lv 100
    I want to give my two gil to this.

    Remove Battle High.
    Remove Recuperate.

    There's no reason why every class should have the survivability of a tank through copious amount of sprinting and recuperating.
    Elixir is one thing, but the others need to go. They don't make PvP more competitive, they make it tedious as hell.

    You cannot 1v1 someone ( Don't say it shouldn't happen, because it does happen at times ) or 2v1 someone, and the otherwise can just recuperate and spring all the way home like nothing.
    I honestly miss how old PvP was when we had our class abilities instead of these "eSports PROGAMER" layouts. I have adapted as always, but I don't have to like it.
    And I sure as hell don't like Battle High, nor Recuperate.
    (0)
    Last edited by Talamh; 08-30-2024 at 09:07 PM. Reason: Nicer line reading, looked like a mess before!
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

    Ugh ..

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