
Originally Posted by
Ferrinus
The thing about perpetual astral stacks is that they would immediately cause Flare Star drift (as in, you would basically never cap off a cycle with it if you use the largely standard F3 opener) and also do nothing about "rigidity", a word I am increasingly suspicious of being meaningless, because you would always have to cast Flare Star the moment you reached six stacks before proceeding with F4 spam or else lose a fractional Flare Star. The result is that you are still compelled to cast six F4s per cycle, but your Flare Star comes after the second rather than the last. Also, if you make any mistake that changes which F4 you need to chase with FS, for the rest of the fight, until you make another mistake. Not great!
My favorite idea for giving BLMs more choice as to where to place FS and less of a punishment for cutting the astral cycle short was put forward by someone in a different thread: astral souls only go up to 3, you only need 3 to cast Flare Star, and you only get astral souls by consuming umbral hearts. Boom, one Flare Star per B4/Manafont, a little more variety in where that Star can go (although triplecast-despair-flarestar-transpose-blizz3 probably remains optimal), and, most importantly, no separate "astral gauge". Astral souls can just live on the regular elemental gauge, replacing umbral hearts one by one.