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  1. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    The biggest issue with increasing the range and why I disagree extending any further is especially now that hitboxes are generally smaller again, there will be times you NEED to break the tether or it defeats the purpose as it can cause a worse chain reaction of death and chaos.

    At the current range it is more than sufficient to allow control of breaking the tether when needed and still be able to remain max melee when needed to break it.

    If the intended target is not in range of cover, by simply a couple of steps towards them, then that is on that party member in future to be closer when needed, not a need to increase the range.
    I want to clarify that when I mentioned range, I referred specifically to the range of activation, not the range of the tether. It would be silly to have a tether going halfway across the map. That's why I compared it to what I believe to be the ideal model in Guardian from pvp PLD, which is essentially the same cover but with an initial gap closer attached to it. Also granted, it covers more things in pvp than it does in pve, notably interacting with Hallowed Ground, which pve cover doesn't do, but perhaps that would be too broken in pve.

    Either way, cover is currently not a tool used in strats beyond extremely niche stuff, but as it stands a strong recovery tool that can't always do its job properly by virtue of being used in very reactionary moments, where the activation range becomes a real hurdle on top of the gauge cost.
    (2)
    Last edited by Valence; 08-11-2024 at 05:32 PM.