
I'm in favor of a less lazier fix as well. My approach was more "at the least you could", while yours is more of a "while you're at it".
Anything is better than what we have now-



Yeah, this has always been the issue when discussing fixes to jobs. Besides "At least" and "Start over", you also have those who argue the numbers game too, saying basic theories arent possible, because they numbers supplied were slightly off. Getting everyone on the same page is pretty hard.
Another issue is that sometimes ppl list 4 different possible ideas, where they arent intending all 4 to be applied. then someone brings up how all 4 arent possible, because they clash with eachother, when they were meant to be 4 separate ideas on their own.
And sometimes... people just like the current version, so they will say "Dont bring back old ideas, they didnt work at all!" when all they needed was slight adjustments to fix them. (example being 2.0 DRKs using the blind effect and the evasion in conjunction, which brings them down to nearly running out of mp for darkside, and all AoEs were MP costs, so they couldnt hold threat, so to get MP back, they had to use blood price, which only grants MP to the DRK *IF* the enemies actually land hits on the DRK... which isnt very likely. and if you were paired with a WHM keeping the enemies on stun lock during that window? you were SooL for getting your MP back. This would have been an easy adjustment, rather than a complete rework, like what was in StormBlood)
Last edited by Claire_Pendragon; 08-27-2024 at 12:35 AM.
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