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  1. #1
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100

    Dark Knigh needs some changes

    I am adding this so that the Devs can see yet another person who want some DRK fixes.

    Yea, DRK really needs a rework. I think the community understands that massive change can't happen for a while, so short term things that could really help are adding a good chunk of to MP bloodweapon and increasing the potency of abyssal drain heal.

    We have to think about what is realistic from a dev perspective in the short term.
    If we want to make it more in line with the other tanks, maybe decouple Abyssal Drain from C&S, make AD a 25s cooldown, increase the heal potency, and make the damage trivial enough to not use it in burst windows but still marginally useful in trash.
    If the decoupling of the two is too complicated, just reduce the cd to 30 seconds.
    It's hacky, but it would work.

    Just that would make me really happy in the short term. Yea, the job is still uninteresting for the most part, but this would at least give us something advantageous. It is the worst

    Edit: apparently I can't spell Knight*** correctly
    (5)
    Last edited by revan08566; 08-09-2024 at 11:17 PM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I had been wondering about Abyssal Drain myself recently too. I agree, decouple it from Carve and Spit is the right move to make.

    BUT at the risk of making it too homogenous with paladin, I wondered if it might not better be suited to being a third move in their AOE rotation? It may need adjustments to work, but giving dark knight a self heal on every third move of their AOE combo would help with self sustain and bring it more in line with the other three tanks for dungeon runs.

    Also to your other point, I don't think decoupling them would be TOO difficult considering when the job launched, the two were separate skills, they were only combined into sharing a cooldown later.
    (0)

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    697
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by wereotter View Post
    I had been wondering about Abyssal Drain myself recently too. I agree, decouple it from Carve and Spit is the right move to make.

    BUT at the risk of making it too homogenous with paladin, I wondered if it might not better be suited to being a third move in their AOE rotation? It may need adjustments to work, but giving dark knight a self heal on every third move of their AOE combo would help with self sustain and bring it more in line with the other three tanks for dungeon runs.
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    (2)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zairava View Post
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo, and I assumed getting a third move like paladin that restores health every time it's used would be a good thing for sustain in dungeon runs. But I'm willing to learn why that's not a good idea...
    (0)

  5. #5
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by wereotter View Post
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo
    You just answered your own question.

    No good reason to further homogenize the jobs.
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  6. #6
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Would rather they returned Abyssal Drain back to being a Ranged Spell like it was in HW and SB. They can make it cost 1000mp to cast so that you don't just spam it and have to decide if you wanna deal more damage with Flood of Shadows or need the extra heal from Abyssal Drain. This will also prevent button bloat of players using it as a ogcd if they decouple it from Carve n Spit during burst windows.

    Secondly, they should lower the CD of Blood Weapon/Delirium to 40sec like it was in HW and SB so that we can generate more MP to make up for the lost 2gcd from the buff. Alternatively they could make it a 20sec buff that gives us haste like in SB which made the 123 combo not feel like crap.
    (2)

  7. #7
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Just bring back the good old Pre SHB DRK
    (7)

  8. #8
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    idk why it cant just cost 3000 MP as a spamable oGCD replacement to adding darkside. it wouldnt be as abusable in boss fights, so it wouldnt really be much of an issue.
    (Would prefer GCD, like another person suggested)
    (0)

  9. #9
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,206
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Mentioned this in another thread but had a somewhat similar idea...
    "Carve and Spit/Abyssal Drain, reduce CD to 30, give 2 charges adjust potency accordingly, C&S increase mp restored, AD remove mp restored & increase hp restored"
    Basically a lil more to play around with while restoring mp or hp
    (2)

  10. #10
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hanayumi View Post
    Mentioned this in another thread but had a somewhat similar idea...
    "Carve and Spit/Abyssal Drain, reduce CD to 30, give 2 charges adjust potency accordingly, C&S increase mp restored, AD remove mp restored & increase hp restored"
    Basically a lil more to play around with while restoring mp or hp
    Instead of removing MP from AD, just slap a 600 potency cure on C&S so that they actually are ST/AoE variants of each other. I haven't run the numbers, but my educated guess is that extra 1200p cure per minute would still be less than PLD overall (to say nothing of WAR) but more than enough to catch up to GNB.
    (0)

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