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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather just have each job carry more tools that aren't mere reskins of a role template.

    Let CNJ have an assortment of elemental spells, give SCH back a fuller suite of pure/non-affinitive magics, let Warrior choose to go far more offensive at cost to durability, let PLD go far more "Sword Oath", GNB pick very different styles through what ammo its puts into its weapon (charging a given cartridge over time and through actions while using another cartridge of different type, capable of detonating said energy within the cartridge for burst effect), AST go big on curses, gravity, and/or time magic, etc., etc.

    Let the alternatives be a part of gameplay, rather than mere menuplay and additional grind requirements.
    (0)

  2. #12
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    193
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Laerune View Post
    Square wants the classes to similar, so people are not excluded.
    I feel like this is a problem best fixed by not allowing any jobs in a role to outclass each other, rather than making classes similar.

    In a vacuum, one DPS role shouldn't be able to put up better numbers than another, one healer shouldn't be better at healing than another, and one tank shouldn't better at tanking than another.
    (0)
    Last edited by Shinku_Tachi; 08-10-2024 at 06:19 AM.

  3. #13
    Player Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    323
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    I had the same idea years ago. I want a DPS astrologian.
    (0)

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