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  1. #1
    Player
    Drak_'s Avatar
    Join Date
    Aug 2024
    Posts
    4
    Character
    Drak Monnawesfv
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    • Regarding MP: I still feel like it's quite low especially given the Dark Arts Stance concept. 4k MP is 40% of our MP bar. Though this could just be my Stormblood brain wanting the glory days of the most fun MP and gauge management I've had the pleasure of playing.
    I actually MP mapped this and 4k MP is the perfect amount to not increase edge use (unneccesary), I originally considered 2k MP but this would up doubling edge count, and thus causing more harm than good

    Mitigation:

    Dark Missionary: Longstanding request. Though I would really prefer they kept the magic mit and put some phys mit on top to keep it different from the others..

    The Magic mitigation is an unnecessary and frankfully harmful identity to have, as it damages the rest of the jobs identity
    (0)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    718
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Drak_ View Post
    I actually MP mapped this and 4k MP is the perfect amount to not increase edge use (unneccesary), I originally considered 2k MP but this would up doubling edge count, and thus causing more harm than good
    Yeah I'm just not rendering this because active MP management would be the best way forward, in my opinion. I see restricting how much MP we can spend as a detrimental limitation of design. This isn't to say make it outrageously high, either. All this would mean is we would use edge to prevent overcap and/or use it as best suited for that individual encounter.

    The Magic mitigation is an unnecessary and frankfully harmful identity to have, as it damages the rest of the jobs identity
    I don't really see how it damages the jobs identity when it was the magic defense tank to begin with. Making it just a flat mit removes and replaces it with essentially nothing as it's a defensive action and I don't really see that as necessary when we can just give it the feint/addle treatment.

    If we were to make it better for an identity for DRK I would rather it be a shield and not flat mit.
    (0)