[*]Living Dead - sort of whatev...? The failstate really is just a basic skill check or a healer awareness check if not targets are around. It's not bad, but it feels like unnecessary integration with your Cure stance synergy.[/list]
The fail state isn't frequent now, but it existing at all is still ridiculous and should be removed.

Now, let me talk about Oblation and forgive me for being a paragraph demon on this one...

First of all, your idea is technically sound if it was added to TBN, if TBN had no on-break effect. Added mitigation would just make this more difficult to trigger, making it clunky.

Secondly, the 5% extra when folded onto TBN but only for personal use is a very small gain in personal mitigation, but Oblation's greatest strength is flexibility of letting you choose independently of TBN who to give single-target mitigation to. Even if you had "more Oblation" by virtue of pumping it out with TBN to teammates, there are a variety of cases where you'd preferably use them on separate occasions, such as giving 2x Oblation to your healers and 1x TBN to a caster if you wanna be extra sure for physical raidwide attacks (low phys DEF) or preventing overmitigation on attacks that dont need as much.

Put very simple and short - it is not worth folding TBN and Oblation together, because Oblation's flexibility is what makes it a good cooldown. Losing this flexibility would be tragic.[/QUOTE]

As someone who has played DRK in all content from Normal mode to Ultimate, the time Oblation being seperate is useful enough to feel like "I really like this skill" (especially considering TBN no longer being tied to damage) is so obscenely rare that I'd rather just have the extra weave slot when trying to use TBN during Burst when your ogcd slots are a limited commodity.