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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    • Dark Arts Stance/Heal Stance: I do like this, but I would prefer if it were Darkside since that's what its original shtick was. As for what to do with Dark Arts, I just want it returned as an action that we use, plain and simple. It feels better to me to have the agency rather than just having it built in.
    • Regarding MP: I still feel like it's quite low especially given the Dark Arts Stance concept. 4k MP is 40% of our MP bar. Though this could just be my Stormblood brain wanting the glory days of the most fun MP and gauge management I've had the pleasure of playing.
    • Edge and Tar Pit: I would miss Salted Earth, but I do like Tar Pit and I'll take this in place of maintaining a thoughtless timer.
    • C&S/AD: Okay, I actually love this idea. I'm also putting in my vote with Reinhardt to make it more dynamic with 50 gauge(min potency) to 100 gauge(max potency)
    • Disesteem: I honestly just don't like Living Shadow as a whole and would prefer an actual DoT to manage and/or just keep Disesteem (it's cool, okay?) and give us another method of access. Perhaps this could be the Bloodspiller upgrade from Carve and Spit?
    Mitigation:
    • Dark Missionary: Longstanding request. Though I would really prefer they kept the magic mit and put some phys mit on top to keep it different from the others..
    • Dark Mind: Something actually different suggested is welcome. I would happily take this instead of just being another boring flat mit.
    • TBN + Oblation: If TBN isn't kept as an "on break" then this is fine, but I vastly prefer the flexibility of oblation being another CD whether or not this is the case. Though I DO like the on-break granting a regen.
    • Living Dead: I really don't see the point of removing the fail state when we would have heal stance + the sustain they added to LD.
    (0)

  2. #2
    Player
    Drak_'s Avatar
    Join Date
    Aug 2024
    Posts
    4
    Character
    Drak Monnawesfv
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    • Regarding MP: I still feel like it's quite low especially given the Dark Arts Stance concept. 4k MP is 40% of our MP bar. Though this could just be my Stormblood brain wanting the glory days of the most fun MP and gauge management I've had the pleasure of playing.
    I actually MP mapped this and 4k MP is the perfect amount to not increase edge use (unneccesary), I originally considered 2k MP but this would up doubling edge count, and thus causing more harm than good

    Mitigation:

    Dark Missionary: Longstanding request. Though I would really prefer they kept the magic mit and put some phys mit on top to keep it different from the others..

    The Magic mitigation is an unnecessary and frankfully harmful identity to have, as it damages the rest of the jobs identity
    (0)

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Drak_ View Post
    I actually MP mapped this and 4k MP is the perfect amount to not increase edge use (unneccesary), I originally considered 2k MP but this would up doubling edge count, and thus causing more harm than good
    Yeah I'm just not rendering this because active MP management would be the best way forward, in my opinion. I see restricting how much MP we can spend as a detrimental limitation of design. This isn't to say make it outrageously high, either. All this would mean is we would use edge to prevent overcap and/or use it as best suited for that individual encounter.

    The Magic mitigation is an unnecessary and frankfully harmful identity to have, as it damages the rest of the jobs identity
    I don't really see how it damages the jobs identity when it was the magic defense tank to begin with. Making it just a flat mit removes and replaces it with essentially nothing as it's a defensive action and I don't really see that as necessary when we can just give it the feint/addle treatment.

    If we were to make it better for an identity for DRK I would rather it be a shield and not flat mit.
    (0)