Hello, as I'm sure many of you are aware, discourse recently around tanks has centered on the fact that Dark Knight no longer feels in line with the job design of the game, and as a result many of us have spoken about the potential for a rework. This post contains my own proposal and thoughts as a DRK Main with around 2500 hours played of the current iteration of Dark Knight from Endwalker to Current.

This is something I've thought about extensively ever since Dawntrail's release, as I came to the realization that despite getting everything I personally wanted for the job come 7.0, its gameplay and identity still felt lacking. Hopefully, those of you on here can see my ideas and come up with your own, and maybe the devs can take some of them in mind when attempting to fix the job's current problems.

In designing my own rework, I strived to identify what things have defined Dark Knight over the years, and come up with a kit which attempts to integrates those which are good, and removes what I think are currently problems. Mainly I focused to address lack of identity, lack of sustain, fix the problems of filler and one minute bursts being boring, and create things to tie together abilities and skills other than just "use on cooldown".