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  1. #1
    Player
    Fugues's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Fugue Sabin
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100

    PLD Could really use more depth to it.

    After the changes to PLD in endwalker, i feel as in PLD as a job, lacks a lot of depth. It has a very simple rotation, without basically any moving parts, aside from divine might. Divine might is unlocked in the 60's and is never expanded upon, making PLD lack any real moving parts to its kit for the next 40 levels. Another thing, PLD generates so much mana, with nearly nothing to spend it on. Requiescat takes 4k mana total, and is used every 1 minute, there is never any fear of mana running out. A suggestion i'd like to make to paladins kit, would be changing requiescat, to take a chunk mana to cast, and remove it's cooldowns, and adjust its potency accordingly. This would make it's mana something to think about during long fights, and actually give the mana gain from Atonement combo, and spirits within/Expiacion worth something. This would allow PLD to play with its mana in a different way form DRK, and keeping PLD's identity as a caster hybrid, and give it some much needed depth, to it's rotation. I'm curious on what other players think about PLD, and if it needs any more depth to it, since for right now, it feels like a shell of a job, even at level 100
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    In my opinion, PLD is in a good state and is really low on the priority when it comes to gameplay changes, it cycles on a 60s and its filler must manage Divine Might and Atonment. That's already way more than WAR or DRK.

    I do agree Divine Might felt like it was meant to be expanded upon, at least integrated to the job gauge.
    I think PLD used to be like this back in Stormblood? You needed to have 80% of your MP to make a full combo, but there was the 60s cooldown.

    Removing the cooldown and basing it on MP, I can predict Paladin would be absolutely bonker by doing its burst, exiting combat to regen MP, doing its burst again and cycle until the end.
    (6)

  3. #3
    Player
    Fugues's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Fugue Sabin
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    In my opinion, PLD is in a good state and is really low on the priority when it comes to gameplay changes, it cycles on a 60s and its filler must manage Divine Might and Atonment. That's already way more than WAR or DRK.

    I do agree Divine Might felt like it was meant to be expanded upon, at least integrated to the job gauge.
    I think PLD used to be like this back in Stormblood? You needed to have 80% of your MP to make a full combo, but there was the 60s cooldown.

    Removing the cooldown and basing it on MP, I can predict Paladin would be absolutely bonker by doing its burst, exiting combat to regen MP, doing its burst again and cycle until the end.
    I agree PLD isn't in a bad state, just a pretty boring one. For a level 100 job, it simply feels pretty shallow. It definitely isn't bad to play, or feels bad, just a little boring in my opinion, so I'm hoping it can get some depth added if the devs decide to do anything with PLD.
    (1)