ROTATION CHANGES
Dark Arts Stance - One stance 'Drain Stance' drains mp (if available) every time a combo is finished (delirium or basic) while it is up to build charges (up to 5) of a new gauge based on every 4k mp lost, opposite stance 'Heal Stance' causes weaponskills to deliver a cure per hit based on the potency of your attacks (not sure on potency, think similar to old Warrior Raw Intuition) (fix DRK's sustain problem, and offer a unique identity among all tanks in aligning with old HW DRK's Stance Dancing style gameplay, while limiting making new gameplay friction due to rarely needing to change stance in Raiding content)
Delirium - Grants 50 Blood instantly on top of Blood Weapon charges, Blood Weapon stacks raised to 4, each stack of Blood Weapon gives 500 extra MP
AOE 12 combo and basic 123 combo - give 1k MP total per combo without Blood Weapon's effect active
Edge - Costs a charge of new gauge instead of MP, Dark Arts effect on use removed, elsewise unchanged (maybe a VFX update)
Salted Earth + Salt and Darkness - removed, turned into reworked VFX Tar Pit + new follow up (both off global cooldowns), 30s cd. consumes a charge of new gauge (Salt and Darkness does not feel impactful to use in terms of VFX, DOT feels unaligned with DRK's identity, 90s cd does not interact with kit well, fixes problem of 1 minute and filler feeling boring and empty)
Carve and Spit/Abyssal Drain - Gain a follow-up GCD after use which upgrades Bloodspiller/Quietus to a new Skill which consumes 100 blood (Incentivizes good Blood Management during filler)
Disesteem - Consumes Living Shadow for a potency boost while used with Shadow active, elsewise unchanged (Shadow does not feel modern in its use, while Disesteem can easily be used to fix this)
Torcleaver Combo - Each GCD grants a buff which is consumed to upgrade edge into its own 3-part combo (think free-form continuation, similar to Viper's Awakening)
MITIGATION CHANGES
Dark Missionary - Moved to level 70, 10% pure mit
The Blackest Night (TBN) - keep shield the same, add 15% mit on self, 10% mit on others, when it breaks grants a HoT (from level 82 onward), 7s duration, still 15s cd but does not consume charges, lesser version of it which unlocks at low levels (probably just current TBN without MP cost)
Oblation - Removed (Replaced by enhanced TBN's mit + HoT)
Dark Mind - 10% Mit, Grants a shield scaled based on the potency of your previous attack/attacks (400-800 potency range), 60s cd kept
Living Dead - No longer has a fail state after it triggers, gives the sustain effect of Dark Arts Heal Stance while still in Drain Stance for the duration of Living Dead once 'death' is triggered