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  1. #4
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rongway View Post
    You know what isn't fun? Having to press five times as many buttons as the other person with the same job as you to do the same amount of damage because you syncked down to their level.
    Why, exactly? PCT is a perfect example of why I completely disagree with this statement. PCT at level 50 is so heavily neutered that you barely have 5 buttons to hit. You use creature muse and hammer muse, then you spam aetherhues for 60 seconds until your single charge motifs are ready again. It...Feels....awful..... I'd much rather have my full kit and being doing my level 100 rotation just to deal the same damage as I currently do in level 50 content than to have this horribly boring 5 button hotbar for content that used to be end game...

    My question to you is: Is the fun only in the damage you're dealing? If so, that seems like a boring outlook for the game, to me. I would much prefer having a fun rotation over only finding fun in the big numbers.


    *Edit* Also, it's not terribly difficult to rework level sync in a manner that would accommodate this. All that would need to be done is test the damage differences new abilities contribute to overall DPS (The balance team does this on a regular basis for balancing jobs anyway) and apply a multiplier that reduces damage by the same preportion when those abilities are not present. A simple mapping table for each job handles that data and is called when necessary. I'd even be ok with things being OVERTUNED toward lower DPS output for synced content, honestly. I'd love to return to the days where Scylla had Daybreak and Glassya Labolas was like playing Mirror's Edge.
    (2)
    Last edited by Banggugyangu; 08-09-2024 at 10:03 PM.

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