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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    We literally have this discussion at least twice a year.

    You know what isn't fun? Having to press five times as many buttons as the other person with the same job as you to do the same amount of damage because you syncked down to their level.

    Also not fun, dungeons taking longer because people who are syncked down don't know how to play their jobs at their real levels, so they're only doing one fifth of the damage they should be doing because they're not doing their full real level rotations correctly.

    There are too many sync issues to deal with when balancing people with no sync vs people with max level sync. It's far safer to just give everyone the same boring restricted button set at syncked levels.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,370
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rongway View Post
    We literally have this discussion at least twice a year.

    You know what isn't fun? Having to press five times as many buttons as the other person with the same job as you to do the same amount of damage because you syncked down to their level.

    Also not fun, dungeons taking longer because people who are syncked down don't know how to play their jobs at their real levels, so they're only doing one fifth of the damage they should be doing because they're not doing their full real level rotations correctly.

    There are too many sync issues to deal with when balancing people with no sync vs people with max level sync. It's far safer to just give everyone the same boring restricted button set at syncked levels.
    Do people genuinely believe the fun comes from doing more or the same damage

    If you gave me the option of PCT’s level 50 kit or its level 100 kit and doing the same damage regardless even if the level 100 kit introduces more fail states so I’d likely do about 10% less damage than an actual level 50 PCT id 100% take the level 100 kit because it’s more fun

    There is no fun to me from doing more damage because I have an artificially restricted kit
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rongway View Post
    You know what isn't fun? Having to press five times as many buttons as the other person with the same job as you to do the same amount of damage because you syncked down to their level.
    Why, exactly? PCT is a perfect example of why I completely disagree with this statement. PCT at level 50 is so heavily neutered that you barely have 5 buttons to hit. You use creature muse and hammer muse, then you spam aetherhues for 60 seconds until your single charge motifs are ready again. It...Feels....awful..... I'd much rather have my full kit and being doing my level 100 rotation just to deal the same damage as I currently do in level 50 content than to have this horribly boring 5 button hotbar for content that used to be end game...

    My question to you is: Is the fun only in the damage you're dealing? If so, that seems like a boring outlook for the game, to me. I would much prefer having a fun rotation over only finding fun in the big numbers.


    *Edit* Also, it's not terribly difficult to rework level sync in a manner that would accommodate this. All that would need to be done is test the damage differences new abilities contribute to overall DPS (The balance team does this on a regular basis for balancing jobs anyway) and apply a multiplier that reduces damage by the same preportion when those abilities are not present. A simple mapping table for each job handles that data and is called when necessary. I'd even be ok with things being OVERTUNED toward lower DPS output for synced content, honestly. I'd love to return to the days where Scylla had Daybreak and Glassya Labolas was like playing Mirror's Edge.
    (2)
    Last edited by Banggugyangu; 08-09-2024 at 10:03 PM.

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