Quote Originally Posted by LilimoLimomo View Post
I can see a game where having some abilities that mitigate physical damage and some that mitigate magical damage could be interesting. But in my experience playing Dark Knight, it does just feel like the other tanks got consistent abilities while I got the ability that doesn't work sometimes. If some had phys and some had magic, it would probably feel better. But right now it just feels like magic mitigation means you got the short end of the stick.
I honestly can’t remember which expansion it was, maybe Heavensward or Stormblood, but I think at one point they wanted to carve out a niche for DRK as ‘the magic defense tank’. Like, they wanted it to be a ‘specialist’ for taking magic damage. Obviously, that didn’t work and people just got annoyed because they could go Paladin and mitigate either kinds of damage (i don’t remember what warrior did at that point lol). So they kinda dropped that whole angle for Dark Knight, but certain older skills like Dark Mind were never updated properly to reflect that and exist as ‘hold-overs’ from that idea.