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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Dark Mind is either insanely broken or worthless. It being worthless is the price it pays for being the most busted cd in the game most of the time. It doesn't really bother me.

    Missionary and Heart of Light are bigger issues.
    (3)

  2. #12
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Most raid wide attacks are magical based....and OH BOY in Dawntrail they hit my poor SMN like trucks.
    (0)

  3. #13
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,570
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I can see a game where having some abilities that mitigate physical damage and some that mitigate magical damage could be interesting. But in my experience playing Dark Knight, it does just feel like the other tanks got consistent abilities while I got the ability that doesn't work sometimes. If some had phys and some had magic, it would probably feel better. But right now it just feels like magic mitigation means you got the short end of the stick.
    Gunbreaker is in the same boat. Heart of Light is only magic. Really hurt in 10s with a DRK OT.
    (0)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Magical damage is far more common which invalidates part of this comment but the idea that dark missionary and heart of light are just completely inferior to shake it off and divine veil is sorta justified

    The old balance in ShB of the 4 skills was basically “magical mitigation is stronger against multiple hits while shield mitigation doesn’t have diminishing returns and affects all damage types” but ever since they buffed SIO and DV as much as they did in abyssos the only time DM and HOL win out is magical soft enrages and we haven’t had any of them since curtain call before the buff

    Right now the magical mitigations are just kinda there
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,622
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    How to address xyz-only mitigations:

    Option A: Create a polar counterpart with a shared CD and make us learn damage typing of attacks.
    Example: Add Dark Dance as a 1:1 physical counterpart to Dark Mind with shared CD.
    Example 2: Since WHM needs extra mit apparently - add Protect & Shell as 60s CDs for example (10% mit for the correct type) to serve as a baseline effect.

    Option B: Feint/Addle treatment for those cooldowns. If an ability only mitigates magic damage, give half of its mitigation also as physical, and vice versa.
    Example: Dark Mind receives 10% phys mit, Dark Missionary, Heart of Light and Magic Barrier all receive 5% phys mit as a bonus.

    Option C: Drop the typing altogether and instead add additional effects to make the action more unique in its own right.
    Example(s): Dark Missionary 10% pure mit and 10% recovery boost. Heart of Light 10% pure mit + takes Brutal Shell, doubles it and spreads it to all allies.
    (1)

  6. #16
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Connor View Post
    I honestly can’t remember which expansion it was, maybe Heavensward or Stormblood, but I think at one point they wanted to carve out a niche for DRK as ‘the magic defense tank’. Like, they wanted it to be a ‘specialist’ for taking magic damage. Obviously, that didn’t work and people just got annoyed because they could go Paladin and mitigate either kinds of damage (i don’t remember what warrior did at that point lol). So they kinda dropped that whole angle for Dark Knight, but certain older skills like Dark Mind were never updated properly to reflect that and exist as ‘hold-overs’ from that idea.
    Eden 5 Ramuh was auto with magic damage, that's where Dark Mind actually useful. I don't believe we have another one like that tho XD
    (0)

  7. #17
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Magic damage is overwhelmingly used by Trial and Raid bosses... Which in itself is kind of a bad design, as they probably should kind of use a variety of both physical and magical, as only having one type of damage gives more mitigation to some Jobs over others...
    (0)

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