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  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    772
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Can you clarify whether your groups are never clearing this mechanic, or whether they're wiping a few times before they clear it?

    Because if your groups literally can't ever beat the mechanic, then yeah, that's a problem.

    But wiping a few times before clearing is the ideal experience. It means people are being challenged, but at a level that the overall group is able to overcome.
    No, I rarely had a wipe but when you're done this shit at least 40 time over the past month(I lost the count, I'm at 9 since the restart this tuesday), you know how to resolve the mechanic, but that 90% of the time, you still die because of circumstance (even if rezzed after), it stops being fun, it's just frustrating. What's the point of making such mechanics if you offer a free LB3 because you know most player won't resolve it. This whole thing makes no sense,
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  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CNitsah View Post
    What's the point of making such mechanics if you offer a free LB3 because you know most player won't resolve it.
    I've heard people posit that the point is to give players an intense experience that feels clutch, and that sounds about right to me. And personally, I think it's an interesting way to make design a mechanic: if someone who can rez survives, the group beat the mechanic. (And I wouldn't be surprised if there's some smoke-and-mirrors happening in the background that nudges things towards that outcome...)

    I wouldn't want every single mechanic to be designed like this, but I think it's a nice bit of variety that has a fun vibe.
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