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  1. #1
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73

    No point to magic only mitigation

    I don't see why magic only mitigation still exists when magic damage rarely happens in content, especially trash packs of dungeons where mitigation is most needed. Magic only mitigation just means there's one less mitigation in the long run and makes people forget about it entirely. They should be changed to mitigate all damage or be allowed to also mitigate a bit of physical damage.
    (3)
    The past is prologue

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Isn’t magic damage the most commonly used for a large amount of bosses? As a Scholar I can find tons of opportunities to give Fey Illumination’s magic defense boost to the party.

    …it doesn’t really do anything (5% lol), but I still feel like there’s tons of stuff that does magic damage. Though I couldn’t say whether that applied to certain things like tankbusters (they could mostly be physical maybe idk)
    (4)

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm pretty sure a good 80%, maybe more, of ranged enemies in this game are magic damage. I don't pay too much attention to bosses but I'm pretty sure most stacks are also magic damage.
    (2)

  4. #4
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I can see a game where having some abilities that mitigate physical damage and some that mitigate magical damage could be interesting. But in my experience playing Dark Knight, it does just feel like the other tanks got consistent abilities while I got the ability that doesn't work sometimes. If some had phys and some had magic, it would probably feel better. But right now it just feels like magic mitigation means you got the short end of the stick.
    (3)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I can see a game where having some abilities that mitigate physical damage and some that mitigate magical damage could be interesting. But in my experience playing Dark Knight, it does just feel like the other tanks got consistent abilities while I got the ability that doesn't work sometimes. If some had phys and some had magic, it would probably feel better. But right now it just feels like magic mitigation means you got the short end of the stick.
    Gunbreaker is in the same boat. Heart of Light is only magic. Really hurt in 10s with a DRK OT.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I can see a game where having some abilities that mitigate physical damage and some that mitigate magical damage could be interesting. But in my experience playing Dark Knight, it does just feel like the other tanks got consistent abilities while I got the ability that doesn't work sometimes. If some had phys and some had magic, it would probably feel better. But right now it just feels like magic mitigation means you got the short end of the stick.
    I honestly can’t remember which expansion it was, maybe Heavensward or Stormblood, but I think at one point they wanted to carve out a niche for DRK as ‘the magic defense tank’. Like, they wanted it to be a ‘specialist’ for taking magic damage. Obviously, that didn’t work and people just got annoyed because they could go Paladin and mitigate either kinds of damage (i don’t remember what warrior did at that point lol). So they kinda dropped that whole angle for Dark Knight, but certain older skills like Dark Mind were never updated properly to reflect that and exist as ‘hold-overs’ from that idea.
    (3)

  7. #7
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Connor View Post
    I honestly can’t remember which expansion it was, maybe Heavensward or Stormblood, but I think at one point they wanted to carve out a niche for DRK as ‘the magic defense tank’. Like, they wanted it to be a ‘specialist’ for taking magic damage. Obviously, that didn’t work and people just got annoyed because they could go Paladin and mitigate either kinds of damage (i don’t remember what warrior did at that point lol). So they kinda dropped that whole angle for Dark Knight, but certain older skills like Dark Mind were never updated properly to reflect that and exist as ‘hold-overs’ from that idea.
    Eden 5 Ramuh was auto with magic damage, that's where Dark Mind actually useful. I don't believe we have another one like that tho XD
    (0)

  8. #8
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I guess they could have properly gone down the route of DRK having separate but stronger physical and magical mits but that'd be either short changing them on mits or adding button bloat to the job. It would also require DRK players to pay attention to what does what damage but that's a slightly different topic.
    (1)

  9. #9
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    285
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I guess they could have properly gone down the route of DRK having separate but stronger physical and magical mits but that'd be either short changing them on mits or adding button bloat to the job. It would also require DRK players to pay attention to what does what damage but that's a slightly different topic.
    DRK players already have to pay attention to damage types because of Dark Mind and Dark Missionary. At least in Dawntrail dungeons, they added a few trash packs that do heavy magic damage, which is kind of neat as far as letting good DRKs show off a bit.

    I wouldn't mind if both skills got a smaller physical damage mit added to them just so they'd be useful more often.
    (3)

  10. #10
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Have you ever done any raids like at all? Aside from fringe cases like this tier where Black cat and Brute bomber are very physical based, as well as one raidwide from P11S, and some tankbusters, almost everything else is magic damage..
    (0)

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