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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    categorizing range as a support job is not a good idea..

    and I don't think would be healthy for the game..

    Machinist is great job as DPS roles.. it just need a fix on their risk and reward aspect, example PvP Machinist kit would be healthy for the job.

    After thinking about it I have these hot takes:

    1- Remove role skills: As a black mage I use swift cast only while using flare star(they can make flare start instant cast and that's it), Addle I don't use it and I don't think it is healthy for BLM to use it.
    other jobs fit more for these skills.

    2- Job gauge problem in the game:
    game just introduce new systems that overlapping with mana, Warrior rage, Monk chakra, Reaper gauges.
    these systems killing the resource management in this game.

    if we are for example introduce a "true support job" logically one of their skills is to restore party mana like Astro and I think white mage before.
    increasing mana is type of increasing not only damage but healing and tank utility.

    Removing mana regen in combat would be a solution and mana regen would be weather 123 skills or specific abilities like BLM ice phase.

    3- Add some kind of boss rage mechanic (new bar other than HP):
    some other games have the ability to increase boss rage (in this phase boss damage increase and defense decrease)
    it is like prime time for support jobs.

    4- party composition
    Light party : 2DPS/1SUPPORT/1HEALER/1TANK
    Full party : 4DPS/2SUPPORT/2HEALER/2TANK

    we can increase the difficulty for dungeons and raids in the context of increasing damage received.
    raids and dungeons need to be bigger
    (2)
    Last edited by Tunda; 08-10-2024 at 07:21 PM.