???
I never said it was because we had three roles, only that splitting DPS further would, yes, increase queue times, especially for more rarely run matchmade instances.
But more importantly, if you agree that healing and tanking are duller than they should be (and/or than they have been) why are you suggesting the creation of a fourth role that would further reduce the originally unique responsibilities of tanks and healers (and split and constrain DPS job identity besides)?
???Assuming you are taking data from this savage race, still my assumption is correct
5/16 jobs are selfish
6/20 jobs are selfish
There are 21 jobs capable of current content, not 16 or 20. There are 13 DPS jobs capable of current content, not 16 or 20.
And if we follow your earlier implied setup, there are only 3 selfish jobs because all others have at least some sort of group mitigation, group healing, group damage buff, or a raise. At most, 4, when ignoring MCH's Tactician. Where the heck is 5 or 6 coming from, let alone out of varying totals?
You claimed that Vipers were "few" in Savage. They're overrepresented in Savage, whether it be in initial early clears or top-speed runs. Hell, this is easily visible just from the fact that VPR accounts for 16% of parses despite being only 7.7% of all DPS jobs (207% general relative representation).But why? why not at least 50% of DPS jobs taken are selfish DPS? even with your data that you provided still my point is correct
You claimed there are few SAMs in Savage. They are instead the fourth most popular job in Savage, probably because it outperforms all other Melee except for but VPR, providing typically 3% more combined aDPS+rDPS than its nearest lower option, Monk, at the 95th percentile. (VPR has double SAM's number of parses with only a 1.5% lead in average total DPS contribution, but is also a flashy new job.)
You claimed that there were no BLMs in (early) Savage. While fewer (2.86% of parses, or 37% general relative representation), as they have always been, they were nonetheless between the first to fourth clears logged worldwide for all but one fight this tier (M3S).
Your every claim on the subject has been objectively false or unintelligible.
One is only a "top party" in terms of clear speed. Clear speed is always sorted by the specific fight.You are filtering fights based on specific fight that's why you got the wrong data..
And even when looking at all data at once, the same findings appear: the representation of a DPS job scales pretty darn closely relative to their nearest competing alternatives, "selfish" (VPR, SAM, BLM, and maybe MCH) or otherwise (NIN, MNK, DRG, RPR, BRD, DNC, RDM, SMN, PIC), with some exceptions where the higher-performing jobs are also far more finnicky (see BRD vs. MCH).
But, let's get back to the core matter:
Because forcing a spectrum to instead be a bimodal hurts the available implementations of job identity.But why? why not at least 50% of DPS jobs taken are selfish DPS?
And moreover, we could as easily claim they already nearly are, if we just use a more sensible definition instead of "any tool = support". Call "supportive" the half of DPS whose rDPS are highest relative to their aDPS. Call "selfish" those whose aDPS is higher than their rDPS. Call "supportive" whoever's rDPS is higher than their aDPS. By that classification...
"Selfish" = VPR, SAM, BLM, MCH, RPR, PIC
"Supportive" = DRG, NIN, MNK, RDM, SMN, BRD, DNC
None of which, again, matters beyond bringing a SAM, BLM, or ideally a VPR for your DNC.
What are SAM and VPR suffering from? Success? VPR is the most popular job in Savage, by far. SAM is the most popular melee after VPR, again, by far.



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