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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I mean, this is not a minor thing like tweaking/needing/adjusting abilities. This is asking to change the entire design behind encounter/dungeon/etc building and balancing. For what? It’s not like support is really a needed thing in this game outside of minor abilities.

    You also have to remember that the devs are building this game for the candy crush /virtual Disneyland audience. Outside of savage, if they can’t put serious pressure on tanks or healers to keep the party good, why would they even fathom adding a new role type that would invite other players to criticize them not using their buffs right? This game doesn’t even differentiate damage types. We don’t have creatures weak to fire, or poison. Sleep barely works. There is no crowd control. They removed a lot of what mad wwhealers useful (protect/stoneskin) because even that was “too complicated”. Sure, there’s a facade of magic vs physical damage, but it’s very rare even that matters.

    The meme “this is a Wendy’s”, is apt. This game, nor its audience, is just not interesting in particularly hard or intricate gameplay. I love hard, complex games just like I love a good steak, but sometimes I just want a cheap burger, you know?
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    Last edited by kaynide; 08-09-2024 at 01:00 PM.