Quote Originally Posted by Shurrikhan View Post
In short, the contradictions of such complaints are so obviously enough mere veils for simply "Keep gameplay little to null so that I can't be made to feel bad for feeling non-optimal in my casual content" that if the devs continue to pander to them, there honestly isn't much hope for the game
Personally I’d argue we’re dangerously close to that point already. Or, dangerously close to approaching it at the very least.

And I mean, realistically, is there even that many players so obsessed with some kind of absolute optimisation that the changes we keep getting are actually going to satisfy them?

Like taking the way that Viper skill because it might get in the way of optimising melee combo uptime. Though I suppose that leads into another question it brings up which is “where did this ‘feedback’ even come from?” Lol.

Personally I feel like if the devs said ‘would you rather have perfect balance, or more unique/interesting/etc job designs’, I feel like they’d be surprised with how many people would opt for the latter. Though maybe just personal bias because I’d say that’s ultimately going to be the most satisfying option. Naturally in practice it wouldn’t be so black and white (both can exist to an extent), but I think most players are more concerned with whether their job is ‘fun/interesting’ to them, rather than ‘is it going to be easy to optimise in savages’ lol (plus again, there’s nothing to say they couldn’t be both)