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  1. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Connor View Post
    I feel like collapsing ‘ranged’ into one category simply isn’t possible so long as the role skills exist, unless they were completely reworked for said merger. Though, maybe they should look into the role skill system itself too, since it’s mostly sat untouched for a while now
    Why, though? Sometimes %DR is the more worthwhile, other times rez, other times flat shields. Why not let a party pick what all utilities and what degrees of mobility they want, or the least of each (BLM)?

    While it would force physical ranged to actually be a bit better balanced against other roles, I don't see why that'd be an issue. I'm sure Physical Ranged wouldn't mind being taken for more than just their % bonus.

    (Personally, I'd like to see the bonuses increased for the first in each role in full party content, 2% each for the first tank, melee, ranged, and healer, and just 1% for the second, reducing the relative penalties of single-healer, single-melee, etc., compositions. Such in turn increases the incentive not to be complacent with imbalances between roles. Naturally, boss HP would be increased by some 3.3-4.9% to compensate -- 4% still obliging standard comp or 3.3% offering 1 slot of leeway, same as now.)
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    Last edited by Shurrikhan; 08-10-2024 at 02:08 PM.