Quote Originally Posted by Shurrikhan View Post
I'm not sure it's worth thinking about those complaints. The moment they're addressed, given reasonable context, etc., they vault to another distant goalpost.

One need only look at when relative healing requirements were higher ATOP more involved DPS kits, see that healers' portion of active population was HIGHER, and... No, that's it, actually. That's really about the end of it.
I mean, as I said above, whether it’s ‘worth’ thinking about to us is one thing, but based on their actions the developers seem to be balancing exactly around these kind of complaints. I.E reducing healer dps to 1 filler 1 dot so healers don’t suddenly get so confused and overwhelmed by the sheer volume of non-healing abilities and kill everyone they’ve ever met through sheer negligence (even though they didn’t do it before). I mean look at their reasoning behind removing Energy Drain in the past.

But then, it’s entirely contradictory anyway, because why would having too many dps abilities confuse them but being overladen with 40 million healing abilities totally won’t confuse healers’ poor little pudding brains. And frankly I don’t think developers will ever see the irony.