Well, shoot, if they would have listened to me before it was released, it would have been 100xs better.Please do not keep hamlet even remotely close to how intensely boring it is now or at least make it so that there is 100% seal drop rate upon success so people don't have to lose their mind to get a Relic.
Side note: to those who may comment "Relic isn't for everyone" I understand this, but there is no reason a video game made for entertainment should be intensely boring and make you clock in over 300 hours doing the same exact thing just so you can do slightly more damage in a video game.
That being said I have no interest in Relics in 1.0 and if they keep it how it is then I will not be interested in Relics in 2.0.
Open world, drop in and go content. Like campaign~
Last edited by Rokien; 08-02-2012 at 02:31 AM.
Last edited by yukikaze_yanagi; 08-02-2012 at 02:55 AM. Reason: typo
I'm speaking of this. The current client can't handle more than 40 people on screen at the same time, so for gods sake no, you could'nt have a campagn-like event. How you're supposed to manage an open world hamlet with 100+ people at the same time, when you can just see 40, can you explain me ?and you still forget 40 person limit in current client
Welp, I would rather have that then the crap we have now.I'm speaking of this. The current client can't handle more than 40 people on screen at the same time, so for gods sake no, you could'nt have a campagn-like event. How you're supposed to manage an open world hamlet with 100+ people at the same time, when you can just see 40, can you explain me ?
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