It would just be like anything else, first people who sign up gets to participate.They had an idea for hamlet and implemented as they saw fit, limitations or not. Whether or not it changes is entirely up to them and honestly I really don't see it changing much, especially with how it's tied in with relics. I mean if it's totally open world then how do you decide who gets how many points and what chests? If it's everyone working for the rewards of all participants then you see something like Caravan or the Moonfire Faire event where you see a ton of leechers.



So then make it like Behests where you can get screwed out of participation via lag? I mean it would be way worse than behest in that you have the ENTIRE server trying to participate in the same event at the same time. There's only one active hamlet defense at any given time. It's a horrible idea.
good thing 2.0 isn't 1.x ya?So then make it like Behests where you can get screwed out of participation via lag? I mean it would be way worse than behest in that you have the ENTIRE server trying to participate in the same event at the same time. There's only one active hamlet defense at any given time. It's a horrible idea.



You don't know that it will be different. 2.0 cannot eliminate all lag all players experience. If you have to sign up to participate in an event with a set cap that the entire server is trying to do, it's not going to happen. You're excluding too many people. This would make relics even more impossible to get.




Or at least spice it up with some random NM's or something that keeps us on our toes.

I don't think hamlet defense needs to improve its drop rates. Relics are something that are supposed to make you lose your mind, so that shouldn't be changed (unlike some other drop rates in this game...).
But I still am disapointed hamlet wasn't like what Rokien says, an open world drop in drop out content. This game severely lacks open world content. Something akin to campaign would've been perfect. I understand this system's character limitations, but there were plenty of limitations on FFXI's system as well and that never stopped it from daring to do something crazy and different. I've also participated in some of the garlean events that constantly spawn a huge number of garleans and at one point there were around 2o-4o people doing this content at a time. It was too bad that I couldn't see what was going on ten feet away from my character but it still felt like a large intense battle. I was surrounded by allies and enemies and everywhere I went I found more. Instead, for hamlet we're stuck with the same 8 people party formula trying to get drops like every other content.
Also the OP is suggesting we change this for A realm reborn which won't have such limitations, so no reason not to support this on basis of a poor engine.
You don't need a reason to help someone~


I'll settle for a point system.
Just like Campaign.



I am not advocating for open world hamlet. In my opinion something like that you would see lots of leechers and if they make things so leechers get nothing then you'd have the current issue that is plaguing Caravans.
What I am saying is either they make it entertaining but if they can't make it entertaining then don't make us do it for 300+ hours.


Yep, let's return on-topic before i report it :|| i agree, hamlet, expecially with statics, are dead-boring. Since isn't easy or pratical getting 1° provisioner every time, something need to be done while farming 9 seals for 8 people eachI am not advocating for open world hamlet. In my opinion something like that you would see lots of leechers and if they make things so leechers get nothing then you'd have the current issue that is plaguing Caravans.
What I am saying is either they make it entertaining but if they can't make it entertaining then don't make us do it for 300+ hours.
most Japanese already pass Hamlet Defense, we still QQ @ Hamlet Defense, just make me lol
I just mentioned to my JP friend abt this, he just LOL @ YOU
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