I find the easiest to just say the sequence of shots, whether she'll shoot to the front or behind, to myself as I watch her setting the shots up.
I find the easiest to just say the sequence of shots, whether she'll shoot to the front or behind, to myself as I watch her setting the shots up.


Like Wicked Thunder herself, the clones will have the arm that's going to cleave raised up; you can see this even before the lightning starts to crackle visibly—heck, even before the clone has fully appeared—and that gives you more time to read, react, and reposition. (Plus it's easier to pick out amidst all the purple.)
As a result, you can stand in the center of the arena facing the first clone and immediately move to the side that isn't the raised arm. Then turn to the second, and move there. That ensures you're safe for the first two cleaves. Now you're free to stand there and turn to look towards the third clone; as soon as the first cleave has gone off, you can move to the quadrant that's safe from the second and third, to watch the fourth clone. And so on.
A general reason why a lot of people struggle with XIV's content is that they're waiting way too long to move for mechanics.
With very few exceptions it's safe to run into something as soon as you see the animation happening and the mentioned laser mechanic is a perfect example of one that gives you little to no time to dodge it if you're not abusing the damage snapshots to the fullest and not switching sides the instant you see a beam go off.
This ends up being particularly important with Midnight Sabbath in the savage version of the fight because you're having to ID the cleave direction of two clones simultaneously on top of dodging other AoEs in the same movement.Like Wicked Thunder herself, the clones will have the arm that's going to cleave raised up; you can see this even before the lightning starts to crackle visibly—heck, even before the clone has fully appeared—and that gives you more time to read, react, and reposition. (Plus it's easier to pick out amidst all the purple.)
As a result, you can stand in the center of the arena facing the first clone and immediately move to the side that isn't the raised arm. Then turn to the second, and move there. That ensures you're safe for the first two cleaves. Now you're free to stand there and turn to look towards the third clone; as soon as the first cleave has gone off, you can move to the quadrant that's safe from the second and third, to watch the fourth clone. And so on.
I typically position my camera so it's directly behind one of the clones that's forming so there's absolutely no way I can misidentify which way it's cleaving.
Last edited by KageTokage; 08-08-2024 at 09:16 PM.


Stay as close to the center line between front and back of the cannon as possible.MK4 is just to hard. I have seen all the streams saying DT raids are not to hard and just get GUD, but I have 3 alts doing MK4 3 times a week and I can't get it right .... the phase where 1/4th of the room is left and we have to go back and forth is impossible ... Can anyone provide any tips ..I'm so lost on it and I play healer and when the healer dies it's game over .. I need help. (cries)
The timing is extremely tight and frankly, half of the time I still see people failing to it.
The snapshot just very quick. If you wait for the animation to be over and move, that's already too late.
If you have sound on, then using the sound effect of the cannon fire is actually easier than visual. As soon as you hear the shot goes off, move.


Again. I've really gotta express my thanks to y'all in this thread.
I've been playing 14 since the beginning, and I've never heard of the "snapshots" thing; or, even the term itself, in the context it has been used in this thread, until this thread.
Better late than never I guess, lol.
But thank you. Thank you Packetdancer and everyone else in this thread taking time to offer explanations and help.


Snap shot tend to refer to the difference between where you are physically on your screen, and where the server believe you are (usually 0.2 to 0.5 seconds behind). And FF14 is very notorious about it.
That's why in most case, people learn how to move "ahead" of the animations.
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