I'm now of the belief that anything good with the game in earlier years was just an accident and never understood internally to actually be good things, given the game's ongoing descent into a mess.

Obviously Plunge should never have been taken away and must be restored. The linking of Carve and Spit with Abyssal Drain is always a thorn in the side of the job, but as we've seen since Endwalker, skills can (and are more likely now) to be made worse for any job.

I do like DRK's 'glass cannon' style identity (at least that's how I see it), low sustain but lots of AoEs that you can use and weave a bit, or use the single target attacks in same fashion. But another sustain/mitigation couldn't hurt. I don't pay much attention to overall damage output/dps comparisons but if it needs an upping of that too, then fine.

I do like the change to Living Shadow, keep it's function like this. I hope to see the ability to glamour the shadow to be a simulacra of our own character+outfit and not Fray though.