
Originally Posted by
tank2fish
I mean, you're right: playing defensively and that particular niche of skill expression as DRK can feel really satisfying, sometimes. YMMV since it's a subjective thing, but in my experience landing a well-timed TBN to save a healer and preventing a wipe does feel fun and rewarding. Tossing TBN and both Oblations to reduce the damage does feel rewarding.
However, when in comparison to other tanks, it feels less rewarding the more you're comfortable and experienced with playing the other tanks. Especially when it comes to Paladin, and Warrior. Again, this is subjective, but IMO/IME Paladin's skill ceiling is higher when it comes to defensive skill expression.
Paladin's Intervention, Cover, Divine Veil, Clemency, and Passage of Arms, allows a player to do all of that, but save more people. Clemency can do what TBN does, but better and has more universal applications when things are going downhill. Cover guarantees the person will survive, whereas TBN is only a maybe. Passage significantly reduces the damage taken across the board for everyone standing in it. Intervention does the same as Oblation, but can be buffed and the recast timer is faster, and gives a regen. Divine Veil does the same mit as Oblation, but for the entire party, provides a regen, and gives a shield. Recast timer is only 30s longer than Oblation.
Warrior's defensive skill expression is often undermined bc the community treats it as mindless, but that's often not the case. Generally, a fully buffed Shake-it-Off can save more people and put about equal shielding comparatively as a single TBN. Cooldown is only 30s longer than Oblation, and provides healing as well as regen. Nascent Flash's cooldown is only 10s longer than TBN, does the exact same amount of mitigation as Oblation, and also comes with a regen based on WAR's damage.
If anything, the only class DRK has beat is Gunbreaker. GNB's Heart of Corundum is a shorter cooldown than Oblation and naturally does more mit on its own, w/o being buffed by the rotation. Aurora's regen can assist in getting people's health up but overall GNB doesn't particularly feel great when it comes to saving or keeping people alive.
All that said, if the devs wanted to lean harder into DRK being a more defensive shielding class for the party, that would be an interesting niche that they could potentially explore. If anything, DRK skill expression when it comes to playing defensively is largely under utilized... and I would argue is not a design philosophy for the class, but was something accidentally implemented. And... comparatively, once again does not feel as good as it could and should be. Obviously we might disagree, but hopefully you can see where I'm coming from with that.