Hello, I'm working on a system to help keep the Viper base rotation in order on Crossbars and I was wondering if anyone knew the macro commands for Viper's two Basic Skills?
Hello, I'm working on a system to help keep the Viper base rotation in order on Crossbars and I was wondering if anyone knew the macro commands for Viper's two Basic Skills?
I don't think I understand what you're trying to do, but the command to try to execute class actions with a macro is:
/ac "SKILL NAME HERE"When last I checked, you cannot make macros that explicitly use actions that can't be assigned to the crosshotbar. So for example, with Viper's button that starts as one move but then turns into another, you can't make a macro that only calls that second move; your macro will do the same as the original button, including changing to a new move when the conditions are right.
Also, be warned that macros run one line per frame, and that unlike normal buttons, macro commands by default don't queue your action. So if you want to be able to press your macro a little bit early so you don't clip your GCD, you'll probably want your macro to repeat the line several times like so:
/ac "SKILL NAME HERE"Each row will give you another frame worth of a window to press the button without clipping.
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
Hope this helps, and if you want something more specific, I'd be happy to assist if you can be more details about what you're looking for!
I was afraid that might be the case. My thought was to pull a page from ARR Monks, and create a macro that swaps crossbars when you use a certain skill. As an example let's say I use Steel Fang, the macro would then swap me a different crossbar that would flow into Swiftskin's Sting macro which would then change me yet another crossbar for whatever ending I would use in this combo. The idea being to allow me to cycle through the 4 finishers with no risk of accidently messing up the rotation. I very well might also be over thinking the whole thing. XDI don't think I understand what you're trying to do, but the command to try to execute class actions with a macro is:
/ac "SKILL NAME HERE"When last I checked, you cannot make macros that explicitly use actions that can't be assigned to the crosshotbar. So for example, with Viper's button that starts as one move but then turns into another, you can't make a macro that only calls that second move; your macro will do the same as the original button, including changing to a new move when the conditions are right.
Also, be warned that macros run one line per frame, and that unlike normal buttons, macro commands by default don't queue your action. So if you want to be able to press your macro a little bit early so you don't clip your GCD, you'll probably want your macro to repeat the line several times like so:
/ac "SKILL NAME HERE"Each row will give you another frame worth of a window to press the button without clipping.
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
/ac "SKILL NAME HERE"
Hope this helps, and if you want something more specific, I'd be happy to assist if you can be more details about what you're looking for!
Hmmm, so if I understand you right, you want to make it so that when you press Steel Fang, it changes you to a crosshotbar that has Reaving Fangs (which at that point has transformed into Swiftskin's Sting). And then when you press Reaving Fangs, you want the crosshotbar to change again to a bar that contains another move.I was afraid that might be the case. My thought was to pull a page from ARR Monks, and create a macro that swaps crossbars when you use a certain skill. As an example let's say I use Steel Fang, the macro would then swap me a different crossbar that would flow into Swiftskin's Sting macro which would then change me yet another crossbar for whatever ending I would use in this combo. The idea being to allow me to cycle through the 4 finishers with no risk of accidently messing up the rotation. I very well might also be over thinking the whole thing. XD
If I understand what you're after, that's doable! There are several ways you can do it, but I've found that the most error-proof way to do it is the way I have my Dragoon combos setup.
I made a video that shows all of the macros I use for this as well as a demonstration of how it plays: https://www.youtube.com/watch?v=YsZo2iWJDrs
The video description contains a wordy explanation of how it all works, so I won't bloat this post by pasting that here. And in the video's few comments there are some troubleshooting tips that I was able to talk some folks through if that helps.
I think this will get you where you're going, but let me know if it doesn't or if you could use any clarifications!
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