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  1. #41
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Now that I think about it, Dawntrail is the perfect expansion to implement further Egis/"gemstone summons" considering its FF9 influences (and more specifically, how its summons were tied to gemstones).
    Please dev' team, make it so.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  2. #42
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    687
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I genuinely hated SMN until EW. Now I play it.
    (0)
    99.99% chance probably a Titanman alt

  3. #43
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    I miss old SMN, but I could have lived with current SMN if they did something with the added design space, like they easily could have add a different set of summons for the phoenix phase.
    (4)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  4. #44
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bobby66 View Post
    I miss old SMN, but I could have lived with current SMN if they did something with the added design space, like they easily could have add a different set of summons for the phoenix phase.
    Personally, I'd rather have the ability to "mix-and-match" any summon we wanted (through a dedicated UI), instead of tying them to specific phases.
    Otherwise, we'd have to "wait" for the ones we liked most in our rotation (like 2 mins. or so).
    (2)
    Last edited by Exodus-E; 08-23-2024 at 11:32 AM.
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  5. #45
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,447
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Exodus-E View Post
    Personally, I'd rather have the ability to "mix-and-match" any summon we wanted (through a dedicated UI), instead of tying them to specific phases.
    Otherwise, we'd have to "wait" for the ones we liked most in our rotation (like 2 mins. or so).
    The only issue with that would be having to add new buttons for every summon, which would ultimately end up limiting our ability to get new summons in the future. The devs have said they’re worried about button bloat, and honestly so am I playing on controller! lol The gem buttons are a good system for expanding our roster of summons, but they need to start adding gems before more Demis!

    But as I’ve said elsewhere, I would like a button that lets us choose which phase to start in, and imo the easiest way to do that would be to add the remaining elemental summons (Levi, Shiva, Ramuh) and then split the 6 elements into their astral/umbral groups that you could choose depending on what you want up for certain mechanics. Similar to PCT’s Subtractive Palette or BLM’s Transpose. It seems like they might be leaning into this kind of duality based on the other casters, and it would add a layer of complexity to SMN while still allowing for a simple baseline rotation and minimal button bloat.
    (0)

  6. #46
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    The only issue with that would be having to add new buttons for every summon, which would ultimately end up limiting our ability to get new summons in the future. The devs have said they’re worried about button bloat, and honestly so am I playing on controller! lol The gem buttons are a good system for expanding our roster of summons, but they need to start adding gems before more Demis!

    But as I’ve said elsewhere, I would like a button that lets us choose which phase to start in, and imo the easiest way to do that would be to add the remaining elemental summons (Levi, Shiva, Ramuh) and then split the 6 elements into their astral/umbral groups that you could choose depending on what you want up for certain mechanics. Similar to PCT’s Subtractive Palette or BLM’s Transpose. It seems like they might be leaning into this kind of duality based on the other casters, and it would add a layer of complexity to SMN while still allowing for a simple baseline rotation and minimal button bloat.
    there could very well be a very short ogcd that allows you to switch from one triple to another.

    But honestly the problem with smn, at least from my point of view, is that it is bland and is all show and little substance: having few keys to press combined with the fact that they are almost all instant, make smn extremely boring to play seriously and his summons are a bad copy of the other.
    An excellent class to use for farming roulettes and a real bypass of the minimum requirements to enter a hard content
    (1)

  7. #47
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    SMN main problem is that it isn't a pet job and it isn't a Summoner either. Your pet is a stance that's all.
    (3)

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