Quote Originally Posted by Lyth View Post
VPR has eight standard combo buttons and four combo finishers in single target. As you might expect, that would take up a lot of hotbar space under the conventional system. OP's suggestion hinges around turning the last step into an auto-combo. The end result is that you have a simplified version of the job that operates on two alternating combos, with the hind and flank variants just being alternate animations. That defeats the purpose of the job design.
I think you have misunderstood what they are asking for.

From my understanding, you will end up with 6 total GCDs to replace what we already have. Steel Fangs, Reaving Fangs, Hunter's Sting, Swiftskin's Sting and, for the sake of this, 2 other GCDs, which I will call Left Fang and Right Fang.

You press Steel Fangs, it light's up Hunter's Sting and/or Swiftskin's Sting, just as it does now. The same for Reaving Fangs.

When you press, say, Hunter's Sting, Left Fang will be replaced with Flanksting Strike and Right Fang will be replaced with Flanksbane Fang. This happens at the same time, and the one with the correct venom buff will be lit up, just as it is now.

The same logic then applies with Swiftskin's Sting, turning Left Fang into Hindsting Strike and Right Fang into Hindsbane Fang.

This is essentially exactly how the current Viper combos work, it s just that these are spread out over several buttons rather than being consolidated into 2.