Quote Originally Posted by Lyth View Post
Adding an auto-combo on the final step reduces the four combo system into two. That's a fairly obvious simplification. Melee jobs are always about mechanical execution.

A beginning player will be forced to hunt-and-peck using their hotbar guidance, but this is inefficient in harder fights and lets you only plan one GCD at a time. Over time, as you get used to mentally tracking where you are in the sequence, you learn to do this without looking. NG historically added to this by adding one additional element for you to track that shifts the pattern as you play. Each one of these elements that you remove diminishes the job further.

Either way, it seems like you have a lot of disdain for this job, so I'm not really sure why you would insist on changes for it.
A beginning player will not be forced to do anything. Do you understand what the word optional means? It means you can opt-in to having it that way or opt-out of having it that way. Nobody is being sabotaged. Nobody is having anything taken away from them. No elements of the job are being removed. I am essentially asking for this to be an option without my hotbar looking ugly as sin.



So that it would essentially look like this instead depending on which combo you built into with the third button being greyed out the same way serpent's tail conditionally converts depending on which combo GCD was used before it (e.g. Death rattle, first legacy etc.)




I do not understand how you are still struggling to understand that this is not at all a simplification of the job. How do you not understand that an OPTION will not remove anything, and this is not at all comparable to the removal of noxious gnash which was not made an option. I am simply asking to be able to put on my hotbars buttons that can not be put on hotbars.

I have no disdain for this job. Not once have I stated that I dislike the job: I just dislike that I can't assign buttons that could otherwise be optionally assigned to hotbars the same way you can opt to not have buttons change like tcj to tenri jindo or ikishoten to zanshin or macrocosmos (a GCD in case the two last examples being oGCDs ruins it) to microcosmos. I find it mindnumbingly easy to pickup and mindnumbingly easy to master both before and after the removal of noxious gnash. Just because I find it easy doesn't mean I don't want to play it. None of the standard rotations in this game are particularly complex and Viper is not even remotely an exception to that.