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  1. #51
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xuled View Post
    just unlock it from the get go so you can run for infinite books. if you burn yourself out, your problem not the devs.
    - Burnt out people stop playing and stop subbing.

    - Burnt out people tend to complain about being burn out.

    - Burnt out people than complain about having nothing to do.

    You know why we have laws to stop people from doing stupid things instead of just "let people do what they want and face their own consequence"? Because when people do stupid things, they tend to cause collateral damage to those around them.
    (0)

  2. #52
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    78
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by GartredZW View Post
    Didn't you read when I said that you can make every job savage ready by just crafting or buying gear? And yes. You shouldn't just be able to fully gear out all classes on current content. [...]
    Also, are you surprised that taking time off from the game might not leave you with enough time to do what you want exactly when you wanted? I'll use an analogy again: "I want to play Dawntrail on launch, but I'm still in Heavensward because I took a break from the game, and now the game is forcing me to either waste time going through the rest of the story, or buy a story skip."
    You can be savage-ready, sure. But BiS is a prerequisite for ultimates.
    And yes, if you are an ultimate raider you actually might want to have multiple gearing options for multiple jobs.

    "You shouldn't just be able to fully gear out all classes on current content."
    Why not? No seriously, come with a good, provable, factual answer.
    The only reasons that are given are "because it burns people out", and it's nonsense, because it's not proven with facts whatsoever. It's an assumption.
    Here's why: there's plenty of non-savage loot or grind mechanics in this game that do not have weekly restrictions. You can grind them endlessly. Do people complain about it not being timegated if they burn out on it? No. Because if you get burnt out on a specific type of content, you can go do other content in the game, or heck, you can go play another game for a while.

    What DO you hear tho? "it's too slow", "it feels bad to lose rolls", and my favorite: "it burns me out having to be forced to wait weeks before I reach my goal".

    Another argument is "it provides incentive to log in". And to that I've already argued: no it doesn't. Making something a chore, does not make for content. It just turns it into a chore, and chores are not what games should strive to be. Chores are notoriously unfun and they demand discipline, not reliant on motivation or fun-factor, but rather because you *have to*.
    I'm also not saying it should be easy, but it's okay to apply the Normal Raid or Extreme loot systems to savage and literally nobody will complain.

    "I want to play Dawntrail on launch, but I'm still in Heavensward because I took a break from the game, and now the game is forcing me to either waste time going through the rest of the story, or buy a story skip."
    False analogy. Savage loot mechanics are the equivalent of, say, being 300 quests away from finishing Endwalker. But you can only do 25 quests per week because of arbitrary reasons. So yay, 12 weeks to finish.
    You start playing 3 months before Dawntrail comes out. If you do it right, you will finish just in time. But oh no, you took a vacation, or something happened IRL, and now you can't do it anymore. Then you complain about the 25 weekly limit for quests being a silly arbitrary limit and you hear arguments like "it's to prevent people from burning out" and "it provides incentive to log in weekly".
    (2)

  3. #53
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Chiru is correct: Basically the loot system for savage is gated and meant to prevent people from having all the loot too quickly. However, it also became a problem in another way because due to the anemic rate at which people can acquire gear for jobs, it inflates the value of crafted combat gear and also limits people in what jobs they can take at once to a savage. This is compounded by the fact that savage requires groups of people playing distinct jobs to max out the bonuses from the party system.

    The classic MMOs that FFXIV based itself off of do not require their players to grind experience on different specs, nor do they let people play multiple roles on the same character. Typically, the player levels up on a single character and then hits end game where they gain gear and other random items that benefit the specific build they chose. The only way FFXIV could semi simulate this is by allowing universal savage gear that works on all jobs of all roles.

    I remember complaints back in the day on the WoW forums, but they never were about the same kind of things that are showing up in FFXIV. FFXIV complaints are usually targeting some pretty nasty issues that sound like they are only surface level problems when there are deeper issues at play. I'm reminded of the viper changes and people not remembering that there is a debuff limit on bosses, such that they have to put a hard cap on how many can show up on the boss.
    (2)
    Last edited by Colt47; 08-10-2024 at 12:20 AM.

  4. #54
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    - snip -
    Could you at least try to read what I said before responding? I'm repeating myself.
    I never said anything about burn out or incentives to log in.
    What I did point out is how limited loot is the only thing in the game that maintains a sense of character identity, which is hanging on by a thread in this game. For those of you who've never played another MMO. Character Identity helps you to feel better about your character by creating specialized traits that most others don't have. In other words, you're a Jack of all trades, master of one.
    The fact that raid loot is limited serves to force the player to specialize, and actually grow in one aspect of their character's ability. You can be level 100 on 21 combat jobs, but Sage is the one you're the best at.

    You never addressed the statement I made about Ultimate raiders with multiple classes. The players who want to raid Ultimates Day 1 on multiple jobs are an incredibly small portion of the playerbase. Why should the loot system be completely upended just for them? I'll add on to this and ask how many people have their hearts set on Ultimate raiding day 1 with multiple classes, and doesn't have a static to run through raids to be able to get all the loot they need for two classes, and then some in the time between the Savage patch and Ultimates.
    If I was a designer tasked to fix this issue, you know what I'd do? well first I'd just say there's nothing to fix. This is a feature, not a bug. But if I had to do something, I'd just make Ultimates ilvl sync you down to the level of pre-raid BiS. (710 in the current patch) Would that fix the issue? Would that make the complaints stop? If not then why keep bringing up Ultimate raiders since they're not who you have in mind for your issues with loot.

    As for the Randomness, this has been a staple of the MMO genre ever since it's inception. Many players have fond memories of when they defied all odds and won a piece of loot against twenty other people. The fact that it takes a while, and that it's random adds to the satisfaction of when you actually do get the loot.
    This is genuinely something that we think makes the game better. That's why this system has endured through MMOs for roughly 30 years now. Before you try asking for it to be changed, ask yourself why you're even playing an MMO in the first place if this is your idea of a core fundamental mechanic.
    I know this might seem like the appeal to tradition, but what I'm saying is that this is a method of reward distribution that has proven time and time again to have an audience, and I'd like that aspect to not completely be destroyed despite the fact that BiS is not necessary for 99% of players (rough census data for how many people have cleared TOP)
    You still have dungeon loot, EX trial loot, and Crafted gear that's uncapped and non-random. You've even got Normal raids, Alliance Raids, and Tomestones for just non-random weekly capped gear.

    And finally, you can't just change an analogy, then address that and expect the message to be properly addressed. That's called a strawman. MSQ quests are time gated simply by the fact that they take time to complete. A lot of time in fact. You completely alter the analogy to just be about artificial time gating when my point was about how much time something takes in general.
    The analogy I put forth was as a response to how when prospective Ultimate raiders start the patch late, they will surely be behind for when the Ultimate patch drops. (And that's only if they have the worst luck imaginable, and can't get a single piece of loot relying instead on Books)
    (0)

  5. #55
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    78
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    "What I did point out is how limited loot is the only thing in the game that maintains a sense of character identity, which is hanging on by a thread in this game."
    That is an opinion, not fact. Irrelevant.

    "For those of you who've never played another MMO."
    I've played plenty of other MMOs. And FFXIV is not that, hence why I play FFXIV. And many of us do.

    "In other words, you're a Jack of all trades, master of one."
    This makes 0 logical sense.

    "You never addressed the statement I made about Ultimate raiders with multiple classes. The players who want to raid Ultimates Day 1 on multiple jobs are an incredibly small portion of the playerbase."
    Yes, and? The people who do Deep Dungeons consistently are a small portion of the playerbase too but they got a whole new Deep Dungeon last expansion. How many people are playing it these days?

    "I'd just make Ultimates ilvl sync you down to the level of pre-raid BiS. (710 in the current patch) Would that fix the issue? Would that make the complaints stop? If not then why keep bringing up Ultimate raiders since they're not who you have in mind for your issues with loot."
    You would make it even easier than what people would want.
    Then there is no effort involved in getting multiple classes to 710 and there is no reason to get higher ilvl gearsets. Players want SOME challenge, but not TOO MUCH that it becomes unattainable. This is very simple: can you get all 7 savage gearsets and therefore all jobs to BiS (likely around 730 ilvl) between the release of savage, and the release of ultimate? If not: make it so. If yes: great, that's what people want. Simple. Why do you have to change it into 710 ilvl and make it even easier than what people request? Makes no sense.

    "As for the Randomness, this has been a staple of the MMO genre ever since it's inception."
    It's not so much about the randomness. It's about the weekly limit.
    If I do a normal raid and don't get the Leg piece, I will just do it again, and again, and again, until I DO have it. This is 'easy' for normal raids (god knows many people struggle with even that mild level of difficulty). Try implementing that for savage and 99% of players will STILL struggle to get BiS for more than 1 job.
    'tradition' and 'we've always done it this way' are non-arguments for progress unless you can come up that these mechanics are 100% tied to the longevity to an MMO. You know you can't prove that, so don't bother.

    "And finally, you can't just change an analogy"
    The analogy did not involve weekly limits that cannot be broken, therefore it is a false analogy. I merely fixed it, and I kept it mostly the same. Hopefully it shows how dumb the whole argument is.
    Not my fault you don't like it.
    Savage loot IS timegated artificially for no reason whatsoever.
    (1)

  6. #56
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Chiru_Kai View Post
    Savage loot IS timegated artificially for no reason whatsoever.
    Just because it's for reasons you don't want to accept or agree with, doesn't mean no reason exists. There are lot of things exists outside of your perspective.
    (0)

  7. #57
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raven2014 View Post
    Just because it's for reasons you don't want to accept or agree with, doesn't mean no reason exists. There are lot of things exists outside of your perspective.
    I mean it's obvious that statement you quoted is frustration rearing its head over the half hearted attempts to resolve the problem the past couple of expansions. And I don't really blame them.
    (0)

  8. #58
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,849
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    - Burnt out people stop playing and stop subbing.

    - Burnt out people tend to complain about being burn out.

    - Burnt out people than complain about having nothing to do.

    You know why we have laws to stop people from doing stupid things instead of just "let people do what they want and face their own consequence"? Because when people do stupid things, they tend to cause collateral damage to those around them.
    lol i'm sorry but I can't see doubling rewards or making savage the same as normal for loot causing people to get burned out.
    (0)
    Last edited by Masekase_Hurricane; 08-10-2024 at 09:53 AM.

  9. #59
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    just play 1 job like me, can i do savage ? Yes, can i do ultimate ? Also yes

    and if you want to play more than one job then you have to spend more time,just stop complaining and grind.
    (0)

  10. #60
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,242
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think the amount of attempts you get per floor, per week should be increased to two or even three. Or it could be like you get like 3 attempts for the first floor, 2 attempts for second, and third floors, and 1 attempt for the fourth floor if they insist on being stingy. There are too many jobs, and getting gear for them it too bottlenecked.
    (0)

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