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  1. #1
    Player
    Ramiren's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Jaina Fuwi
    World
    Odin
    Main Class
    Gunbreaker Lv 100

    Strayborough Deadwalk's first boss is janky.

    So I'm not going to jump on the "these dungeons are all too difficult" hate train, a few weeks post expansion I'm actually enjoying most of the new dungeon content, with the exception of 'His Royal Headness Leonogg I' the first boss of The Strayborough Deadwalk, who by all accounts, just feels janky and unfun.

    The erratic movements of his minions combined with the small amount of room to evade their oddly oversized hit boxes just make this a chore to fight. Not because it's too difficult, getting hit isn't exactly a death sentence, but because nobody likes feeling like they did what they were supposed to do, and evaded an attack only to be punished because actually the janky invisible oversized hit box says no.

    So yeah, I'm really feeling like this boss in particular needs some tuning, and based on the comments of people in chat during my runs, I feel like people agree with me?
    (14)

  2. #2
    Player
    ShiroeTengoku's Avatar
    Join Date
    Jul 2017
    Posts
    17
    Character
    Kuro Tengoku
    World
    Malboro
    Main Class
    Paladin Lv 100
    You're not alone on feeling the minion hitboxes are deceptive. Some good choices for fixing it would be to make the hitboxes more intuitive (aka shrink them to what we'd expect, if not that already) or don't pair it with the deploying balls to also dodge. Granted, someone will eventually just say to get good, and i have. I run the dungeon just fine, but I still groan when I get it over Tender Valley, because at least that one is fun all the way through.
    (2)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It’s funny because the love hearts phase in M2 is essentially the same thing as in Strayborough, but I don’t find the one in m2 nearly as annoying as those asshole noggin things lol
    (1)

  4. #4
    Player
    Ramiren's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Jaina Fuwi
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    It’s funny because the love hearts phase in M2 is essentially the same thing as in Strayborough, but I don’t find the one in m2 nearly as annoying as those asshole noggin things lol
    Yeah you can dodge, duck and weave those things so tight, you'd think this was a Touhou game.

    I suspect it has something to do with their lunging animation, the hitboxes have to be bigger than the actual enemy so they have room to lunge?
    (2)

  5. #5
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    It’s funny because the love hearts phase in M2 is essentially the same thing as in Strayborough, but I don’t find the one in m2 nearly as annoying as those asshole noggin things lol
    There's also the fact that one heart doesn't have the power to end your run, you actually have to mess it up at least twice, you also have to completely fail the mechanic to have your agency removed. Strayborough can and will kill you for the slightest error.
    (1)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    It’s funny because the love hearts phase in M2 is essentially the same thing as in Strayborough,
    The hearts go out in a circle/spiral pattern, while the other ones seem to walk across the arena randomly. I am certain there is a pattern to them because there is always one, but it is hard to see.
    (0)

  7. #7
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    They walk in a straight line. I just watch which direction they are moving at the edge and compensate from there. I fully agree that their hitboxes not matching their character models blows in every regard though.
    (0)

  8. #8
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Cinnamon Whisky
    World
    Malboro
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arohk View Post
    I am certain there is a pattern to them because there is always one, but it is hard to see.
    It's a simple bait pattern, they target the furthest player from them, then the closest player to them.
    (0)

  9. #9
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I will agree that the Noggin Grabbers aspect of the fight seems to be tuned poorly. Their large, vague hit boxes wouldn't be a problem if there were fewer of them and players could just steer clear. And it wouldn't be a problem that there are so many of them if their hit boxes were easier to understand. But I've done that dungeon around a dozen times now and I still don't have a good idea of what I'm supposed to do to not get caught by them. I'm unsure whether their hitboxes are circles or some other shape, and I'm unsure how big they are. It honestly feels random, as sometimes I don't get caught when I'd expect to, while other times I do get caught when I feel in the clear. So it ends up feeling like pure chance, and that's a bad way to feel about a fight, one that results in engaging less (learned helplessness) rather than engaging more.

    I think one thing that would really help is if at some point it showed their actual hitboxes. Like maybe when they grab you, for a brief second it shows the shape of the hitbox you got caught by. Then you can learn from your mistakes, instead of remaining confused.
    (4)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    948
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I hope His Royal Headness Leonogg II is a boss in the first variant dungeon with similar mechanics and then criterion ramps up the mayhem even further.
    (2)

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